That's the challenge I was talking about. Turning a game into a real F2P and not P2W is hard. I've said that you can't compare this RTS with other game titles, but look at LoL, TF2, WoT, WT etc. They some how managed to make true F2P games.
The fact that we have paid for this game is true, but so did TF2 players. I my self think that if making the game F2P means more content and support for many years, constant updates, bigger player base, ESL partnership and big tournaments with huge prize pool, that would be great. Although I have paid for this game, I've had enjoyable 600 hrs so far for around 60 bucks and I would rather play it for many more years instead of it going into my good ol' days archive.
Either way, your points are valid, and it's not like they are gonna make it F2P because of some post on this site. I was just pointing out one possible (although debatable) decision that they could make.
I can see your point now and i agree that perhaps it would be a good way to get players back into the genre and the title. It might not be such a horrible idea as i thought at first.
I have only played one of the games you mentioned, War Thunder. In my opinion it is a horrible implementation of F2P because of two reasons.
1. They have made the grind so horribly tedious and slow that you are almost forced to spend money to enjoy the game. Some one had counted on how long it would take to unlock all the planes (and tanks) without buying premium, i can't remember the exact numbers but if i recall correctly it was about 8 years or something. That's insane. CoH 2 is heading in the same direction with the random war spoils, and i really hope they reverse the course.
2. Some of the premium planes are (or was when i played) blatantly overpowered. I remember one of the last game i played, it was germans vs americans and 90% of the enemy team flew the premium spitfire. They completely out climbed our whole team and sealclubbed us to death with very few losses, after that i though "screw this" and uninstalled the game. CoH2 has had these tendencies with some of the commanders launched but after massive criticism have nerfed said commanders so i hope this will not be the case with CoH.
All in all, i think if they can make a F2P game and avoid these two big issues i think it might be a success. I still think though, that us "paying beta testers" should get some kind of compensation the F2P people will not. A custom (non-overpowered) commander or something. Just as a gist, a "thanks for your time and sorry for the bugs".