There's no "reasonable debate" to be had here, pretty much everyone agrees that if anything needs to change about the cold mechanic, it needs to get less intrusive, rather than more. The only people who enjoy watching their troops freeze to death are people with names like "xxFeldmarschallRommelTheDesertFoxxx" and "Haupt" and so on who want to pretend to be German generals. They can go play single player or compstomp on whatever the CoH 2 version of The Scheldt is and pleasure themselves while massive barrages of artillery destroy ice and men freeze to death by the dozens. For the rest of us that want a legitimate RTS game where the challenge is your opponent, not the lack of campfires, cold tech is kind of annoying.
Campfires are destructible, so creating one then creates a target for your opponent. Building them is a tactical/strategic decision. So is deciding when it's worth risking a squad potentially freezing to accomplish an objective.
To carry your argument to its logical conclusion, we should get rid of the resource sectors because we want the challenge to be our opponents, not a random circle on the ground somewhere.
Except that a feature like territory sectors allows for more decision making, which adds depth. Cold Tech also does that. If you don't like how it adds depth, that's fine, but there's no need to make generalizations about people and their preferences, especially when its rude and inaccurate.