From video production 4 rules:
How many frames per second can the human eye see?
*and what options do you have at your disposal, Youtube? Film? HFR Film? NTSC, PAL?
that is not same as: How many frames per second do I have to have to make motions look fluid?
* Sometimes in for example in sports is usefull to add white or black screens to make something pop
and that is not same as: How many frames per second makes the movie stop flickering?
* even old movie projectors have rotating disc to block the light when the frame is changing to make movement more smooth and image crispier.
and that is not same as: What is the shortest frame a human eye would notice?
* For example, old test from USAF:
The USAF, in testing their pilots for visual response time, used a simple test to see if the pilots could distinguish small changes in light. In their experiment a picture of an aircraft was flashed on a screen in a dark room at 1/220th of a second. Pilots were consistently able to "see" the afterimage as well as identify the aircraft. This simple and specific situation not only proves the ability to perceive 1 image within 1/220 of a second, but the ability to interpret higher FPS.
Basically there is no correct answer for every situation. You can try different fps in games with framerate limiter and try some horizontal panning in some fps. Trees against the sky will jump from point to point or they don't stay crisp if motion blur is added to smoothen it out.
Then check some nature document where camera is panning horizontally against some green lush farmland/savannah. Is it smooth? Is the image crisp? If you follow the intended point in picture is the movement then ok?
How much is enough for gaming that's matter of taste of course. Sometimes technically 120Hz displays are better: in 3d with shutter glass technology you can have steady 60Hz information flow per eye.
With gaming I am more pissed of by hardware related blurries, here's relink to eliminating them: blurbusters And usually higher Hz panels fare better eliminating them.
nice write ups about human vision:
First part
Second part
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