So I'm the only danish player that signed up?? If yes, can I use the AI as ally? Yes i am serious.
Profile of SturmtigerCobra
General Information
Steam: 76561198058250376
Nationality: Denmark
Timezone: Europe/Copenhagen
Game Name: Cobra
Steam: 76561198058250376
Nationality: Denmark
Timezone: Europe/Copenhagen
Game Name: Cobra
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Post History of SturmtigerCobra
Thread: [2v2] NationsCup #131 Oct 2014, 19:22 PM
In: One4One |
Thread: A Guide to 2v2 as OKW28 Oct 2014, 22:32 PM
One balance problem of 2vs2 randoms are when you get matched against AT teams which does not seem fair. It seems playing at non-prime times are the best way to get more fair matches (to avoid AT teams). In: OKW Strategies |
Thread: I need friends...24 Oct 2014, 21:22 PM
Casual player or not, anybody can lead by example with a mature attitude. With WFA I have seen new players show far more mutual repect towards each other than many top players ever has. So dont let a high rank fool you to the fact that some top players might be part of the problem, not part of the solution. A gaming community is like a sack of sand with a hole in at the bottom that is slowly losing it's contents. To avoid this experience players help attract new quality players if the community are to survive. Insulting new players that could potential have been quality players is very short sighted. A bad attitude scare quality members away and COH is not like League of Legends that can thrive without a mature community. Yes WFA messed up the balance but even if the game had perfect balance how many mature players would enjoy playing against bad losers/winners?. "GTFO of my game noobs! get skills plz!"..etc... COH2 elitism "final solution" to deal with new players In: New Members |
Thread: Are Tigers Necessary?23 Oct 2014, 18:36 PM
I think panther work best in team games supporting OKW KT and/or a mobile volks shreak blob (good vision with vet) that allied tanks cant kite due to the panther. The panther vet quicker to vet2 for great armor, less MP drain from pop cap, more range and mobility than OH tigers to support KT against any allied tanks and easily move out of P47 range. On open maps vet0 tigers are to slow supporting OKM imo and with luftwaffe doc OH can use fuel drops to rush both a OH panther (first) and OKW KT (second). Or alternative OH could use fuel drops to rush P4 first and then OKW panther (second), KT (third). Either way, fuel drops give more flexibility in team tech choices rather than fuel caches. Same with munition drops late game to support both players call-in arty options depending on need. With ISU nerf I can imagine more shock players will go either B4 or IS2 and this is when luftwaffe and storm doc start to shine in team games. But in random team games its hard to make this team coordination work well but potentially luftwaffe + storm doc should become more popular in AT matches with the coming patch. Early-mid game OKW benefit more from fuel drops than fuel caches. If OKW go fortication doc and use stalling tactics with pak43/volks shreaks + pak40 from OH to defend one fuel point a panther/KT rush should be a rather safe build. Especially with the coming nerf to ISU which indirectly buff KT and Pak43 (no IL-2 bombs from ISU doctrines to counter pak43 and luftwaffe/storm hard counter B4 with stuka bomb). |
Thread: How to use Assault Grens?23 Oct 2014, 17:24 PM
They suck in 1vs1 but might be good in team games (depending on map) against USF so OH can skip tech to get out early scout cars/skreaks or P4 to counter USF light vehicles/shermans. |
Thread: Luftwaffe Supply Doctrine in 1v123 Oct 2014, 17:09 PM
I haven't tried this in 1 Without the lategame power of ISUs, I can imagine alot of shocks players will go either IS2 or B4 and Luftwaffe doc should work good against both as panther rush counter IS2 and OH stuka bom For these reasons fortification doc + luftwaffe doc will have amazing synergy with the coming patch imo. At least borderline op if you ask me. Guards button nerf, ISU nerf and AT guns vet nerf all give indirectly buffs to KT as soviet have even less options to deal with it. |
Thread: Why no one builds PAKs/Trenches ??10 Oct 2014, 20:48 PM
LemonJuice have some good points imo. Not alot of players goes priest or B4 to hard counter the pak43 at 8 CP. But even if they did, those two doctrines have no hard counter to the KT which is what OKW should be saving for anyway. With good truck positioning pak43 is much easier to defend than OH pak43. Pak43 also allow OKW to go abit more heavy on obers and mines. Once the KT is it out OKW can then convert fuel into munitions to get more shreaks, mines or zero artillery to prevent medium tank flanking the KT. As for OKW mobile AT guns, LEIG hollow charge ability is more reliable long range AT than the raketenwerfer. LEIG hollow charge has more armor penetration and 2x range vs raketenwerfer. So why even bother with the raketenwerfer? LEIG fit pretty well with the WW2 idea of one all purpose AT/AI infantry support unit. Work best against USF when they are repairing tanks with tank crews or slow soviet tanks. In: OKW Strategies |
Thread: Any good use of 7.5cm le.IG 18 Infantry Support Gun in 1v1?10 Oct 2014, 19:46 PM
Usually combined with the flak truck and/or mgs they work decent (not great) against suppressed squads. Hollow charge barrage ability also does decent dps against armor. Since OKW at guns sucks its nice to have long range AT. More importantly, T1 allow OKW to quicktech T3 and give FHQ healing and reinforcement which are very important in team games.. Imo unless big patch changes happen with the metagame evolving T1-T3 openings will soon become standard in 2vs2. Stuka is best ofc but T2 is a huge fuel sink which delay all the good T3 units OKW get to counter many different strategies. With the guards button nerf OKW T3 are more very effective vs Soviet T1 openings than T2 with luchs, obers and panther. Obers also can fire lmgs on the move which can kill snipers in one burst. Stuka might seem good against soviet T2-T3, but once the T34-76s come out it easy to lose the stuka if caught offguard without volks shreaks defending. Stuka is primary effective in team games on large maps where allies can have trouble hearing the stuka firing the missiles if not zoomed in correctly. On the small 1vs1 maps, stuka are easier to dodge and the fuel investment leave OKW vulnerable to a tank push. 2vs2 double OKW vs double soviet, stuka investment is also very risky without a pak43 to defend against a T34/85 tank spam where all you have is pumas and volks. OH+OKW, stuka could work if OH defend well with pak40. But in 2vs2 random I rarely see OH players support the OKW player well with pak40 guns. Stuka is abit overrated because its very situational and depends alot on maps and correct timings. Get the stuka without good timings and map awareness will result in many lost games against good players that have good timing attacks with medium tank spam. Personally when I play 2vs2 random I hate when the OKW player goes Stuka first because then I have to babysit OKW with pak40 (if OH) and or pak43 or its gg once the allied medium tank push comes. Double soviet with fuel caches can make very strong timing attacks with 4-6 T34-85 tanks when all OKW player with stuka have is maybe 1-2 pumas. Good luck defending against that if caught offguard. Instead of the stuka, double OKW could have two panthers out in time to deal with allied medium tanks (or one saving for KT and stall with pak43). In: OKW Strategies |
Thread: [2v2] NationsCup #19 Oct 2014, 16:57 PM
Solo signup Playername: Cobra SteamID:76561198058250376 Country: Denmark In: One4One |
Thread: A Guide to 2v2 as OKW7 Oct 2014, 17:01 PM
Great guide LemonJuice. If you get the time I think it would be very helpful to write abit how to work as a team of double OKW or OKW+OH? What do you say or do to get random players working as team? Alot of Ostheer players in 2vs2 random totally fail to support the OKW player which usually result in a loss. At some bad days its like 9 out of 10 Ostheer players fail to fufill their role. OH-OKW have good synergy and OH can cover the weakness of OKW. Fuel caches, gren faust, mobile ht to reinforce volks/obers blob, P4 spam, mortar HT, vet3 mortars with elite vet, pak40/stug stun etc. OH might be weak in 1vs1 but they can be amazing good support for OKW in 2vs2. Also if OKW support the OH with medic truck and shreaks, OH can spend most munitions to help lock down one fuel with S-mines/bunkers or get gren lmg spam until OKW have obers. Many OH players play 2vs2 random like it was 1vs1. Divide map in half and try to defend or attack points at the opposite end of where OKW have the trucks. Then OH lose his side and quit because he cant defend and/or attack well without OKW which are busy defending where the trucks are. Instead it should be OH supporting so OKW can be more mobile in attacking with the volks/ober blob.. While doctrine are important its at least equally important learning working as a team to have good synergy. In: OKW Strategies |
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