1 cons > T2 > maxim > maxim > 3 cons > shocks > T70
Get more flamers as munitions allow and if there are lots of buildings to hide in. Dont forget to use cons merge keeping your flamers on the field longer.
The problem with early cons spam is that aggressive OKW player can win early engagements with truck push + SP + kubel. Early mgs shut that down easily and make the SP/kubel retreat and mgs dont drain much manpower so its easy to spam cons after that. No reason to get at grenades vs kubel, just use mgs + flanking cons.
Another reason to get two mgs are that it might force OKW into wasting 30 munitions on grenades which makes your T70 stronger as they have less munitions for shreaks.
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Game Name: Cobra
Steam: 76561198058250376
Nationality: Denmark
Timezone: Europe/Copenhagen
Game Name: Cobra
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Post History of SturmtigerCobra
Thread: What to do vs heavy infantry spam14 Mar 2015, 04:29 AM
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Thread: vs OKW, merely for information...3 Mar 2015, 20:35 PM
Dont forget that mines/demos win games because OKW suck at clearing mines. This include trip wire flares (cost effective against obers) and give good scouting info to prevent flanking. Watch good soviet players and they will consistently get at least 1-2 squad wipes with mines/demos. Also while capping with cons place strategic green cover which are good for mgs and stalling with cons. To save munitions and fuel early in the game get one or two flamers instead of molotovs. T2 openings are much safer than T1. Get 1-2 mgs (getting more than that makes soviet vulnerable to early armor) early which are important to push back the kubel if they get one and also suppress the SP squad. Save all fuel for fast T70 and then get a zis gun. Get zis gun and more cons first if you see flak HT and then "maybe" T3. T4 are only viable in team games, T3 are a must to counter luchs or push pressure on early obers. Until call in tanks come T70 are the only armor that can reliable kill retreating squads in the entire match. If OKW dont get luchs then maybe skip T3 for a KV8 rush to kill the flak HQ. Flak HQ will prioritize armor so use the KV8 as meatshield while your own infantry focus on his volks/at guns that are shooting at the KV8. Combine this with one AT gun and fire arty and that Flak HQ will go down very fast. Since OKW have no decent counter arty without stuka its also pretty safe midgame to get 1-2 mortars to barrage the trucks from relative safe distance. Some creative soviet players also use mortar smoke to close in with their infantry or armor. Same tactic can to used to prevent flak HQ from doing damage. Also dont forget to use cons merge ability which are good to reinforce flamers/mgs/at guns/shocks to prevent early retreat. Imo Cons are fine as T0, the problem for soviet is they have no decent long range dps upgrades like axis lmgs. So late game soviet have to rely on flanking, indirect fire, smoke to close distance, mines, grenades and armor. So on open maps soviet late game tends to be more micro intensive because they cant just A-move like the Axis long range dps blob. |
Thread: Enemy at the Gates26 Feb 2015, 01:55 AM
Stug E? Tiger? Pak40? lmg grens? No that doctrine dont do that well against good sniper play + IS2 + IL2 In: Replays |
Thread: Maxim spam. - Best way to deal with... 24 Feb 2015, 20:59 PM
High risk/High Reward: AA HT + infiltration nades IMO AA HT is high level play. OKW need very good map awareness to play aggressively with the HT which are very vulverable to AT grenades, mines and zis guns (without vet1 smoke). If the map dont have good cut off a good soviet player will just stall for a quick T70 to counter the AA HT. Also without pak43 or quick obers OKW have nothing to fall back on if the AA HT is lost to early. Low Risk/Medium Reward: infiltration nades + quick obers + suppression bulletins for volks + maybe a fast luchs if OKW have good map control or puma after obers to counter the T70 This is more "newbie" friendly and I personally used that before I got good with the AA HT. As a soviet player I see alot of OKW players that get into trouble vs maxim/con spam because AA HT is high level play. For OKW its important to know that Maxim dont scale well against obers so if you delay tech for AA HT its either agressive play or gg. Cons are the best flanking unit in the game and combined with zis guns/quick T70/mines/demos its not easy using AA HT against decent soviet players. Yes its very rewarding when OKW use the AA HT well but some games OKW will make mistakes with it and then usual its light out. I do encourage OKW players to use the AA HT because it makes the meta game more interesting than just going for quick obers in every game. Just know that any decent soviet player can counter or stall the AA HT pretty well if OKW make any mistakes with it. If you watch popular streams from top axis players like Luvnest/helpinghans, they also do occasional mistakes with the AA HT and lose games because of it. In: OKW Strategies |
Thread: German whistleblower & Russia18 Feb 2015, 22:33 PM
Was also posted by Ron Paul on his Facebook and Twitter page. https://twitter.com/ronpaul/status/522807245331902464 https://www.facebook.com/ronpaul/posts/10153462538601686 Bought Journalism': German bestseller reveals CIA pay Western media for spin & bias https://www.youtube.com/watch?v=0I5BZCcURa4 German Whistleblower Dr Udo Ulfkotte https://www.youtube.com/watch?v=lm4OUcfiM-8 As a free-thinking European I know there are ofc many sides to each story. The problem is that to many people in western media still think they are getting both sides from the corporate media. For those that dont know Ron Paul, he are a modern day version of Thomas Jefferson and have the best constitutionalist voting record in US politics. Also military donors prefer Ron Paul above all others. So what connections do Ron Paul have with Russia? I have followed Ron Paul for over 14 years and I saw first hand how the western media tried many times to widespread blackout or marginalize Ron Paul as a "nobody" or "to radical". At the same time RT did a good job interviewing Ron Paul and supporters. RT also was the only major news network that was able and willing to cover third party presidential debates. RT - Third Party Presidential Debate Moderated by Larry King (2012) https://www.youtube.com/watch?v=CoNPO4h2quk Ron Paul gets the most military donations http://archive.armytimes.com/article/20120209/NEWS/202090331/Ron-Paul-gets-most-military-donations The western corporate media are not telling the whole truth and that dont mean RT are perfect either. But before you help spreading any info among friends and family etc., learn to think for yourself and discern information. Follow the money, as a general rule. Dont conform to follow others (collectivism) which are only going to be used like pawns on a chess board. “All rational action is in the first place individual action. Only the individual thinks. Only the individual reasons. Only the individual acts.” ― Ludwig von Mises, Want to learn about the danger of collectivism? This movie (Die Welle) is a must see which is partly based on a true story: http://www.imdb.com/title/tt1063669/?ref_=nv_sr_1 More background info, potential danger of collectivism https://www.youtube.com/watch?v=jAdu0N1-tvU Asking tough questions is what lead to truth, not the answer. Collectivism is still the norm and individualism is rare in its true form as the leading visionary Thomas Jefferson founded it. Freedom is not free and this include taking personal responsibility by not taking any info at face value. Do your own research and think critically. If you want to live free, this is your responsibility, dont expect any spoon fed info from the media. Sorry for the this post which might upset some ppl, but im getting fed up with all the distorted info posted here. There are alot more that goes into the Russia conflict which are connected to a much larger global financial conflict and I dont think anyone are even close to have the full story yet. But there is a big difference between "knowing" you "dont know" (open minded) rather than "thinking" you "know" which lead to holier than you attitude (closed mind). The only thing we can tell for sure is that we really know very little about whats actually going on behind the scenes. “The man who reads nothing at all is better educated than the man who reads nothing but newspapers.” ― Thomas Jefferson In: Scrap Yard |
Thread: Homeworld and Homeword 2 Remastered18 Feb 2015, 20:28 PM
As an old gamer that played HW1 I know it was the best RTS ever made more so than SC1. But unfortunately Relic suck at marketing and dont use the franchise (nor COH) to its full potential. I also know many HW players that said it could easily rival SC1 but only many years later ppl discover the gem it was (or what HW2/HW3 could have been to rival SC2/SC1). In: Other Games |
Thread: How to play as OKW atm18 Feb 2015, 20:06 PM
The primary reason to go T3-T4-T2 or T3-T4 (using med. supplies from SPs or allied healing in team games) is that OKW can play both reactive and proactive. With T2-T4 it's usual either luchs or panther rush which are predictable. Good soviet and USF players have adapted very well to both openings. But with T3-T4 play OKW have more options and potentially less predictable; 1) If OKW see soviet or USF T1, go AA HT then obers. Vs USF non-airborne player its usual safe to place flak HQ aggressively since USF wont have any at guns sniping flak HQ and no good USF player will get a tank destroyer first. 2) If OKW see con spam into T70/T34 rush, go obers then puma. Obers max range has 3x times more dps than cons so here OKW dont need AA HT which only delay obers. Puma stay behind the lines to kite soviet T3 armor at range while obers/volks rape cons at max range. Puma can also scare away flanking shocks which are popular with cons spam. 3) If OKW see Guard motor (no tech) with 120mm mortar spam (which WILL kill OKW trucks or bleed to much manpower) get obers then stuka to counter arty 4) If OKW see pure con spam (no tech), OKW can safely save all fuel and get KT + pak43 out at around the same time to deal with the first wave of "call in" spam. Alternative, good panther micro works as well which have pintle mounted MGs which when stationary are pretty good at killing cons. Cons spam can AT nade all OKW armor to death except Panther/KT. The list goes on, but the power of T3-T4 is that it can do well against any allied strategy. A Panther or luchs rush with the med truck can potentially still be powerful in the meta game, but imo its more a tournament build which you do maybe one time in BO3/BO5 to mess with your opponent. In: OKW Strategies |
Thread: If you were in charge of a Relic developer team....14 Feb 2015, 17:39 PM
Improve & Expand the Veto System I would improve and/or expand the veto system and make it more complex so each ladder player have more options to even the playing field for competitive play. Why? Because with all the new content, commanders, maps and "maybe" 2 new factions (total of 6 factions) it would be impossible to ever make COH2 balanced for competitive play. For custom games and single players new content and customized commanders is not a big problem but for competitive play balance is way more important than new content. I fully understand new content can potentially attract new players (who might not be interested in multiplayer) but it should be implemented more gradually and carefully for competitive play. 1) If new factions come then plz allow ladder players (easy fix to improve balance) to at very least veto one faction like they currently veto maps. It's obvious some maps and match ups are not balanced for competitive play and the easy fix for that is to give ladder players more options to decide for themself how to play. 2) A veto system could also be implemented for certain unbalanced commanders similar to what is done in community tournaments where only specific "balanced commanders" are allowed to even the playing field. 3) A 50% chance based veto system for maps and factions is another option that might work to even the playing field for competitive play. As example, if both ladder players veto the same map they have only 25% chance to get a match up on that map or 50% chance if only one veto apply or 100% chance without any vetos. 4) Veto other players. Give ladder player's the option to temporary veto (blacklist) players for 24 hours - limited to max 10 players at a time. A temporary ban or warning from Relic due to player exploits or whatever is rather ineffective imho. A potential "community" ban would give each player the option to "police itself" against players that have a bad reputation. In short, if enough players ban/veto a certain player that person would be "punished" by a longer matchmaking period or getting match with lower ranking players. COH2 Bootcamp - Help new players join the fight for axis/allied glory Second to this Veto system, I would create one ingame "bootcamp" for new players to join (axis or allies bootcamp to foster some friendly competition between both). One way this could work is that when new players sign up they can choose which "mentor" that are available to help them. As reward for the mentors involved they get a free "war spoil" for every ladder game the new player win. To avoid exploit, each mentor involved can only have 3 student at a time and only for the 50 first ladder matches. To improve communication for those invovled all the ladder matches the student play would then be stored on the COH2 "bootcamp" server and only accessible by the mentor + student who can then watch and analyse the replay without both beeing online at the same time. Nor do the student need to upload replay COH2.org. Personally, I believe there are a fair amount of experience players (myself included) who under the right circumstances would be willing to "mentor" new players that want to learn. However, there need to be a well organized ingame communication system in place to support it. Outgame this bootcamp should have each own twitch channel so its easy to get feedback from other mentors and store VODs training tutorials. If something like this became a success I would take it a step further and make it possible for new players or "followers" to donate "virtual assets" directly to their mentor. Then every once in a while Relic could run a "community spotlight" and highlight the mentors and bootcamp that has been doing well based on ingame statistics. I think a successful bootcamp (player academy) could be a win-win deal for all involved. a) New players can quickly get help both ingame and outgame, b) Relic get more players involved with the community thx to the bootcamp which in return attract more players as friends tell friends to buy this game, c) mentors can use their player experience to get reward either ingame or outgame for their "community service". Everybody wins. In: Lobby |
Thread: SturmTigers Clan Players9 Feb 2015, 10:20 AM
Add me plz (SturmTigerOst recruited me) In: SturmTigers |
Thread: Quentin :"Blob is not noob"6 Feb 2015, 21:06 PM
Just play and whine less plz In: OKW Strategies |
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