Brits show more future potential than any other allied faction when they first released.
Then with OCF, Relic marketing are given a "silver plate" to showcase this new faction to thousands of viewers and potential positive expansion reviews.
Then they release this clusterfuck patch. It's like taking two steps forward and then take two steps backward again. Just DAFUQ!
Seriously Relic, hire some more professional ppl that can actual market this great unpolished gemstone that COH2 truly is..
A polished COH2 could rival SC2, but not with this mess going on in Relic..
Profile of SturmtigerCobra
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Steam: 76561198058250376
Nationality: Denmark
Timezone: Europe/Copenhagen
Game Name: Cobra
Steam: 76561198058250376
Nationality: Denmark
Timezone: Europe/Copenhagen
Game Name: Cobra
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Post History of SturmtigerCobra
Thread: Relic Appreciation22 Sep 2015, 21:24 PM
In: Lobby |
Thread: Do you want a contentious nerf war?20 Sep 2015, 11:12 AM
All these over nerfs and community "nerf wars" between each patch are getting ridiculous. Not just Relic but each passionate player are responsible for this with their IMBA shout; OMG Relic, nerf now or I'll uninstall COH2 mercilessly and tell my friends not to play. Until Relic learn to successful patch this game without to many mess-ups, it's a better alternative to keep slightly OP units (fight broken with broken) within each faction rather than to start a never ending cycle of nerf wars. With each Relic over nerf and the nerf war within the COH community it just start a new cycle of Relic rebalancing other units to compensate. It's ofc fine to have passion for this game. But please do not let personal frustrations intervene with the work from the more experience balance testers. No, I am not a balance tester but I try to keep personal frustrations to myself, I suggest you do the same. Thank you and have a nice day, except maybe Barton (soap King) In: COH2 Balance |
Thread: LeIG Support Gun range not needed20 Sep 2015, 09:01 AM
After watching a ton of high level games this patch (over 20 so far), the Pack Howi and Leig changes are ridiculous. Both units overperform to the extreme. I dont know about 1vs1 but OKW is definitely not OP in 2vs2. With my second account (Boba Fett) im currently ranked #8 on 2vs2 random as brits. With around 90 2vs2 games as brits I have seen plenty of top50 players that can beat OKW in 2vs2 np. Primary problem with the ISG are the long range which make it much harder to flank/counter arty and hard to defend emplacements without pre-patch OP brace. Give ISG a long smoke barrage instead but nerf the regular arty range. Then ISG smoke + volks incendiary grenade + attack ground with panzershrek (smoke protecting volks getting focus fire) should become the primary OKW counter to brits emplacements which also allow allies to respond without OP brace shields. Overnerf ISG again and we may start seeing 90% consistently playing 2vs2s as allies because OKW will become trash in 2vs2s without the current ISG. Without OKW its double Werh against 3 allied factions. 2vs2 axis combined arms RIP. All these over nerfs with each patch are getting ridiculous. Its a much better alternative to have slightly OP units within each faction than a bunch of underperforming units that nobody are gonna build. Remember OKW have no manpower sink like fuel/munition cache, no manpower for sniper, no bunkers or mgs without fortification/luftwaffe and lack fuel to invest manpower into armor. At least OKW have more combined arms now than pre-patch infantry blobs. As brits I would much rather fight against ISG + infantry + armor than pre-patch infantry blobberino meta. In: COH2 Balance |
Thread: LeIG Support Gun range not needed20 Sep 2015, 04:53 AM
Smoke barrage ability instead of range increase (smoke have good synergy with volks grenades to flank garrison MGs) and perhabs a small movement penalty to make them easier to flank. Since OKW dont have any mortar like the other factions, a smoke barrage would make more sence. Do not overnerf ISG again, without non-doctrine mgs, sniper and mortars this unit AOE + suppressing need to perform well or OKW will just go back to become pure infantry blobs again. In: COH2 Balance |
Thread: Lets talk about Tommy Atkins18 Sep 2015, 00:16 AM
With my second Brit account (Boba Fett, currently 8 at 2vs2 random) I have been playing almost 100 2vs2 randoms now. To get at least a half decent brits early-mid game you have to understand that IS are the worst baseline infantry in the game right now as they dont really excel at anything in the early game. Cons: - High pop cap (8 when upgraded) - High reinforcement cost - High initial cost - Dont have dps to chase any squad on retreat or force sniper to move back - No good vet until vet2, but even with vet2 they will still drop like flies to indirect fire, sniper etc. - Bad dps out of cover and only decent dps while in cover - No AT snare and Piats sucks as well against fast moving light armor - need 120 munitions for brens just to compete with a single lmg gren - Zero flanking abilities as their grenades sucks which also cost fuel/mp - Cant wire, repair or plant mines like other factions starting unit Pros: - Good healing ability - Scale well with vet (but bleed alot of mp before that) - Can build green cover and trench The bottom line is that the cons far outweight the pros, so they are not really useful for more than a support unit that you use for healing/artillery flares/building cover etc.. So Brits are left with 3 other early-mid game options for AI infantry; 1) RE spam with support (good late game synergy with churchills tanks for fast repair) 2) Commandos with support 3) Combined arms with snipers/mg etc. With the new patch try; + MG, MG, UC, T2 (similar to what Braden was using in the recent Relic balance Q&A) or MG, UC, T2 From there you go with either 1, 2, 3 with your personal build preferences. Personal in 2vs2s, if I am low on mp, I wont even bother reinforcing my starting IS and use it primary for healing. The UC dont necessarily need to be upgraded against werh until you sure that it can be protected against 222s (with a sniper, AT gun, mines, Tank hunters, AC). Imo, IS starting unit should be replaced with a RE squad and increase starting MP to compensate. Move IS to T2 and give them more specialization with the T2 hammer or Anvil upgrade. As example, with T2 hammer > Brits get Tank Hunters with AT rifle/grenades or T2 Anvil Brits IS get a free lmg vicker and/or more defensive bonus. In: UKF Strategies |
Thread: UKF vs Snipers , what to do?15 Sep 2015, 20:55 PM
Early game there are no good counter. Early UC are suicide against 222s and brits really need Tank Hunter squad and/or AC to protect it. In the mid game, M3 supply HT (which is like a soviet M5 without quad upgrade) supported by Tanker Hunters are the most fuel/munition efficient soft counter. At very least it prevent to much MP bleed by forcing sniper to play more defensive and also dont put alot of brit fuel/munitions at risk. Weapon rack upgrade cost 100 mp/15 fuel, so the first M3 basically cost brits 170 mp/15 fuel due to its free vickers lmgs for 60 munition drop. As the best M3 team to hunt down sniper + 222, try placing one Tank Hunter squad (upgraded with artillery flares for increased vision) + one RE squad with double vickers/mine clearing. With that combo you have like a "light quad HT" that have good vision, can cap territory, see armor in the fog of war (tank hunter ability), self repair with the RE, cant hit a mine, can call in arty, can reinforce and kill 222 with the tank hunter/AT grenades. All of this in one HT for 170 (ht mp cost with free vickers drops) + 300 (tank hunter) + 210 (RE) = 680 mp. Yes its alot of manpower to invest into countering one sniper, but unlike the AEC/UC it dont put alot of munition (UC) or fuel (AEC) at risk and only 170 MP/15 fuel for the first M3 and 270 MP/30 fuel for the sescond M3. Get the double vickers close enough to the sniper and usually you can kill it within 2 lmg burst. If there supporting infantry nearby you might have to exit the HT to focus the sniper instead. Even without the M3, vet1 RE with double vickers in cover (at mid range) will usually kill or force retreat of the sniper within 2 lmg burst. Vet1 RE get ROF bonus while in cover and actual pretty good against sniper at mid to close range. In recent weeks been playing in the 2vs2 top20 brits (my second account) and killed plenty of snipers with RE double vickers with or without HT. I dont know much about 1vs1, but in 2vs2 IS just suck against sniper, even at close range. The infantry you need is vet1 MGs in garrison + a spotter (to use the increased range), lots of REs with vickers, Tank hunters + Sniper to kill 222s/HTs and AT snare vs medium armor. In: Strategy Desk |
Thread: VS HANS 213 Sep 2015, 09:57 AM
Hint: I hear Paula need more members for his ship crew of awesomeness. In: Replays |
Thread: Sweet North Korean Tears9 Sep 2015, 19:49 PM
You mad GAIJIN? In: Replays |
Thread: Ostheer Sniper overperforming9 Sep 2015, 19:02 PM
Before screaming "please nerf", lets focus on brits lack of early game abilities to flank/bumrush the sniper/222s/mortars ht which are really the biggest issue here. No early game mobile AT snares and almost zero flanking abilities without a doctrine and/or AEC. Early game brits cant reliable deal with the mortar HTs and 222s which rekt UC that brits need to outflank early sniper. Even 3 or 2 x 222s + faust can counter AEC for less fuel investment. Suggested change: 1) At very least brits IS need AT grenades to protect the UC from 222s. Alternative make "AT grenades" available in the T2 Anvil upgrade. 2) Replace current IS vet1 bonus with a munition based "heroic charge" short term speed bonus. Air officier ability would still be useful as a "global" charge where IS "heroic charge" would be more useful in the early game to bumrush the sniper/222s/mortar ht. Alternative make "heroic charge" available in the T2 hammer upgrade. 3) Replace weapon rack PIAT with "AT rifles" and instead make PIAT doctrines/PIAT Commandos which unlock at higher CPs (and should become more effective vs heavy armor). Alternative make AT rifles available in the T2 hammer upgrade. 4) M5 HT (no quad upgrade) or M3 supply HT should be in T2 hammer upgrade along with the AEC. In: COH2 Balance |
Thread: Top10 stream snipe countdown2 Sep 2015, 23:28 PM
Get ready for a top10 stream snipe countdown. This gonna get interesting. Top10 Stream Snipe Announcement In: Lobby |
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