Underrated interview. The interviewer is very well informed and ask good questions.
Quinn Duffy is the only old school leader left in Relic that does fairly honest interviews like this, so respect for that.
CoH and AoE expanding to console (mouse and keyboard supported) likely mean Relic making Halo Wars 3.
Feral Interactive
@feralgames
In the upcoming Company of Heroes for iPad, players secure their positions with field defences which can be quickly and easily placed by drawing them directly onto the map — like so.
Not talking necessarily about this Ipad version rather than the quote saying that they want to have more influence in the Asian market.
In similar fashion as to what happened to C&C, the game is developed by other studios and the only resemblance to the original IP would be the name.
Hey elchino7, thx for well thought out feedback as usual
I just want to add that Relic with AoE4 + CoH mobile seems to move away from ftp microtransactions for the western market. Not sure what they will do in Asia/China. AoE Creative Director Adam Isgreen: No planned micro-transactions in future AoE games
“We're delighted that Football Manager 2020 is going to be a Google Stadia launch title,” a message from Sports Interactive reads.
“We're not ready to reveal further details on the Stadia or Steam release but keep an eye on http://footballmanager.com and FM socials for updates in Aug and Sept.”
My educated guess Relic/Sega announce subscription-service plans for CoH at Xo19 london https://www.xbox.com/x019
With confirmed AoE4 news at x019 Relic might announce new CoH plans/trailers along with it.
I'm biased against Google Stadia so I hope Xbox project xCloud streaming will win against Google.
Speaking to GamesIndustry after the E3 2019 briefing, Head of Gaming Phil Spencer pointed to untapped territories like Africa and India as areas where consoles don’t currently do well, unlike smartphones. Thus, Project xCloud could be the perfect way to get these gamers to play Xbox titles.
We know that the first customers for xCloud are going to be people who own an Xbox. It’s going to be, ‘Oh, I want to play my Xbox when I’m away.’ Last month, Catherine [Gluckstein, chief of staff/strategy for Xbox] and I were in Africa. Not a lot of Xboxes in Africa. Not a lot of game consoles. 1.2 billion people on the continent of Africa. Average age is 19 on the continent. They know Fortnite, they know Halo, they know Gears of War. They just don’t have a device.
There are gamers there, but the device they have is an Android phone. So today they are kind-of locked out of what an E3 is — outside of watching — because of the capability they have.
When I think about the two billion [gamers worldwide], which is a number that has tripled over the last two decades, I really think about how we service the two billion who play today with as much content and services as we can offer, but also go to places like Africa. I was looking at some of the PUBG mobile numbers in India and they’re crazy — they’ve had 100 million downloads or something. You see these markets where gaming can grow to the next two billion or even more…. There are seven billion people on the planet. For me, I think they should all play video games.
That's according to Microsoft creative director Adam Isgreen, who told PCGamesInsider.biz that the company's responsibility is to make sure that Age of Empire games from other studios are going in the right direction.
Microsoft has worked with developer Forgotten Empires for the Definitive Edition of Age of Empires - which was released in 2018 - and the modern update of its sequel that's launching in November. Isgreen says that Australia's Tantalus Media is working on Age of Empires III Definitive Edition, too.
That's on top of the Big M bringing in Sega-owned Relic Entertainment on-board to make Age of Empires 4.
The new Age of Empires venture was announced at E3 2019 alongside Microsoft's purchase of adventure game specialist Double Fine.
"We do have an internal team but we're really providing oversight to our wonderful development partners - our team at Forgotten Empires that made Age of Empires Definitive Edition and is working on Age of Empires II - Definitive Edition, but we also have a group in Australia - Tantalus Media - that's working on Age of Empires III," Isgreen explained.
"We have Relic up in Vancouver. But they're also helping each other out with all the games, too. Our role at Microsoft is to enable these great developers to make Age products and to be the overseers and the ones making sure that we're on-message and on-brand for delivering what we believe to be great Age of Empires experiences. They're accessible, for all ages and you may learn something about history whether you want to or not. That kind of approach, a game that's accessible that is really meant for a large audience, across the world. We have a wonderful userbase from all across the globe that plays Age of Empires games every month and we want to make sure we can bring everybody in, not just from specific cultures."
So, the plan is that I want to make the best PC real-time strategy game possible first. Now there's mouse and keyboard support on Xbox, but so many people don't have mouse and keyboard that they can plug in. So, I think the challenge, and what I want to fool around with afterwards, is... once we get this done, we're gonna look at what we can do for console controls, like building a console control scheme specifically for Age of Empires. We don't have anything to announce about console right now, but we're going to go try to figure it out.
CDPR:
Thronebreaker showed GOG that “exclusives don’t work for us”:
https://www.pcgamesn.com/gog-exclusives
As you might have heard on the internet, Epic’s continued pursuit of timed exclusivity deals for its store has proven unpopular. Publisher-driven exclusives on platforms like Origin and Battle.net have proven a lot easier for players to swallow – but even though CD Projekt’s own GOG briefly served as the exclusive home for Thronebreaker, the company has decided to forego exclusivity for Cyberpunk 2077.
“With Thronebreaker, we started with an exclusive, and decided to share it with a wider audience,” global communications manager Marcin Traczyk tells us at Gamescom. “It proved to us that exclusives maybe don’t work for us, because we don’t want to limit the number of people who can access the game.”
*SNIP*
Asked when we’ll hear more about Age of Empires 4, Greenberg responded:
”Listen, our next big beat is X019. I’d suggest that people watch that. It’s also on November 14th. It’s the day Age of Empires 2: Definitive Edition launches.”
Aaron Greenberg
AoE twitter confirmation:
https://twitter.com/AgeOfEmpires/status/1164300112937586689
AgeOfEmpires
@AgeOfEmpires
During an interview with MAX, Aaron Greenberg slipped in some exciting news about XO19! "Our Audience...hoped for news on #AoE4.. Can you give them hope?" "...Our next big beat is X019. I’d suggest that people watch that."
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Amplitude, the studio that created Endless Space and Endless Legend games, isn't holding anything back with the announcement of its upcoming game Humankind. It's a turn-based 4X that follows the roots of human civilization and culture, and Amplitude says it's the game the studio was founded to create.
"All the games we've created up until now have been leading up to this moment," says chief creative officer Romain de Waubert. "We are so excited to finally be able to share with the community what has been at the heart of Amplitude since day one."
Along with publisher Sega, Amplitude is providing a first look at Humankind at Gamescom this week. The studio says the game will feature a million possible civilizations that can begin as, say, Ancient Egypt and eventually develop into Rome or the Khmer. As you research new tech, build wonders, and face the consequences of real historical events, you'll be working to build fame—the resource that ultimately determines the winner of the game.
Amplitude also says Humankind will feature tactical battles, and based on the new trailer, it looks downright gorgeous.
Humankind is set to launch sometime in 2020. In the meantime, you can find more information on the Steam page and at the official site, and even more information in the upcoming issue of PC Gamer UK magazine, which is out this Thursday August 22.