Gizmodo Media Group’s sites generated more than $80 million in revenue in 2017, Mullin reported at the Journal, but lost $20 million. Spanfeller, also an investor in G/O Media Inc., thinks he can turn that around:
My advice? Stop hiring a bunch of blogger activists that have questionable loyalty to the corporation and readers/gamers. Many of these so called 'journos' are not even gamers. This is proof:
With new Gearbox Software documents revealed we have proof of Randy Pitchford's $12 million recoupable bonus.
Whatever or not this 'bonus' is legal will be decided in the coming trial.
A jury trial is currently set for January 7, 2020.
“If the royalty were just owed to Gearbox on the whole and then Randy diverted it, it would look very much like stealing,” Hoeg told GameDaily via email.
The word “recoupable” is important, because it indicates that the bonus was part of 2K’s funding of Borderlands 3’s development and, like most publisher expenses, must be paid back by way of royalties after the game ships.
In Callender’s original complaint, he alleged the misappropriation of funds. In his most recent amended petition, he and his attorneys have provided both the original contract clause and an amendment to the “Bonus for satisfaction of dedicated executive requirement” clause. The March 1, 2017 amendment authorizes 2K Games to divert Pitchford’s $12 million recoupable bonus to his personal company, Pitchford Entertainment, Media, and Magic. The document, which is redacted, does clearly bear signatures for both Gearbox and 2K representatives.
KazumaID
Publishers loan money to game developers, when the game ships the game developer sees no money until all the money they've loaned is paid back. So under this agreement, 2k is paying Randy 12m and Stephen bahl 3m. those 15m has to be paid back by gearbox as the bonuses were "loans".
Here's the thing, those 15m that gearbox has to pay back would have gone to the employees, as gearbox has a royalty program (which they advertise as a plus to working for gearbox). Randy has mentioned it on stage iirc. Now, if BL3 cost 150m to make, gearbox has to pay out 165m to start seeing profit. Profit that would have gone to employees, 15m to be exact. So 2K isn't out 15m, they're not going to actually pay those bonuses. The employees of gearbox software are.
New documents in the suit filed by Wade Callender, former Gearbox corporate counsel, against Randy Pitchford back up a claim that Pitchford diverted studio money to a personal company.
A new filing in the ongoing legal struggle between former Gearbox corporate counsel Wade Callender and studio president Randy Pitchford provides evidence for one of the suit’s most damning accusations.
In late 2018, Pitchford sued Callender over a series of financial matters that include allegations that Callender misused company credit cards for personal expenses and destroyed evidence related to a home loan funded by the studio. Callender countersued a month later, in December 2018, presenting a salacious account of a USB drive full of pornography and sensitive corporate documents left by Pitchford at a Medieval Times restaurant.
One of many allegations included in the suit indicates that Pitchford syphoned $12 million in Borderlands bonuses intended for the studio. At the time this came to light, in January 2019, Gearbox vehemently denied the entirety of Callender’s accusations.
“The allegations made by a disgruntled former employee are absurd, with no basis in reality or law,” the studio told Kotaku. “We look forward to addressing this meritless lawsuit in court and have no further comment at this time.”
On June 12, 2019, Callender’s attorneys submitted a new 76-page filing that includes an amendment to the Borderlands 3 contract between Gearbox and 2K (originally dated November 29, 2016) that references the $12 million (plus another $3 million for remaining Gearbox co-founder and chief financial officer Stephen Bahl). This contract amendment includes a clause titled “Bonus for satisfaction of dedicated executive requirement.” This clause states that the Developer (Gearbox Software, LLC, as defined by the contract) is eligible for a “recoupable” $15 million bonus.
In other words, upon satisfaction of the terms, publisher 2K Games would pay out $15 million to Gearbox split into three payments of $5 million each. These are funds earned by Pitchford and Bahl in their roles as Gearbox employees. 2K Games very much wanted Pitchford and Bahl involved in the project, and the clause ties the $15 million to three key development milestones (including “release to master” or what is commonly called “going gold”), their “attentions toward the development and success of” Borderlands 3, and their personal engagement for 30 hours per week. The word “recoupable” is important, because it indicates that the bonus was part of 2K’s funding of Borderlands 3’s development and, like most publisher expenses, must be paid back by way of royalties after the game ships.
In Callender’s original complaint, he alleged the misappropriation of funds. In his most recent amended petition, he and his attorneys have provided both the original contract clause and an amendment to the “Bonus for satisfaction of dedicated executive requirement” clause. The March 1, 2017 amendment authorizes 2K Games to divert Pitchford’s $12 million recoupable bonus to his personal company, Pitchford Entertainment, Media, and Magic. The document, which is redacted, does clearly bear signatures for both Gearbox and 2K representatives.
In addition, the latest amendment specifically points to Gearbox’s repeated insistence that “Callender was lying so egregiously” that the studio threatened to take action against Callender by filing a grievance against him with the State Bar of Texas. Gearbox has not followed through on this threat.
While we now have proof that funds were originally intended to be paid to Gearbox have since been diverted to Pitchford’s company, there are factors that we still don’t fully understand. Pitchford is a 50% owner of Gearbox Software LLC and has 51% operational control (with Bahl controlling the rest). According to attorney Richard Hoeg of The Hoeg Law Firm, the ownership situation could confound the matter.
“If the royalty were just owed to Gearbox on the whole and then Randy diverted it, it would look very much like stealing,” Hoeg told GameDaily via email. “As an officer or director you owe a duty to protect the assets of the company. That’s usually divided into a duty of loyalty and a duty of care. Here the duty of loyalty is very much implicated, as one could argue—as they are in fact arguing—that Randy took a business opportunity directly out of the hands of the company he owes this duty towards."
However, because the clause is written to specifically name Pitchford and Bahl, a case could be made that he earned those funds directly.
“It was likely Randy negotiating the agreement directly, so that brings up its own concerns, especially if the plan was always for Randy to receive this $12 million,” Hoeg continued. “In fact, if he weren’t in functional control of the company, I wouldn’t doubt that if such a provision were in an agreement of this type, that he could go to his board and CEO and say, I deserve a portion—or perhaps even all—of such bonus amount. The issue is that he is in control of the company, and I’m not sure they went through the proper corporate processes to ‘cleanse’ any such decision to divert the funds to his magic company. Such a cleansing action would ordinarily take place through the approval of “disinterested” directors and/or stockholders. In other words, if the folks that are not directly benefiting from the contract or payment approve of it, generally, the law is going to be okay with it. It’s the kind of thing a general counsel would recommend.”
With the new documents coming to light, Pitchford’s attorneys filed a motion to enforce a protective order the parties previously agreed upon to protect confidential documents between Gearbox and 2K Games. That motion was denied, as Callender’s counsel pointed out that these documents were not part of discovery and, therefore, could not be included in the protective order.
We reached out to Gearbox to offer the studio a chance to update its categorical denial of Callender’s allegations. The studio declined.
However, publisher 2K did share a statement on the matter.
“We don’t publicly discuss the details of confidential business terms between 2K and our partners,” a company representative told GameDaily via email. “In addition, it is our practice not to comment on our business partners’ legal matters.”
A jury trial is currently set for January 7, 2020. However, a settlement may preclude the need for a public brawl. This is an emotionally charged feud between two childhood friends and former business partners amid an enormous marketing rollout for one of this fall’s most anticipated games.
No matter who wins in front of a judge, Gearbox is losing in the court of public opinion. Each new element of this story that comes to light overshadows the work of the studio’s developers and the long-awaited Borderlands 3.
Reddit:
Hands0ffmybr3ad
Can tell you as someone who worked under him, he is a collossal piece of shit. The corporate side of Gearbox and 2k hired PR teams to follow him around to make sure he didn't say or do anything stupid, and even with that, he managed to get through.
He takes credit for other peoples work, apparantley embezzles company money, and is just a complete and total piece of shit. Glad to see it's finally coming to light.
using technology from AoE4, for example "Relic Link" (anti-cheat-tool, allows player profiles, similar to Battle.net)
AoE2 Multiplayer in the Definitive Edition (using Relic technology)
*SNIP*
Even today, 20 years later, Age of Empires 2 is still played in multiplayer mode. The HD edition on Steam attracts over 10,000 players every day - a respectable number for a strategy game so old in its core. The Definitive Edition will therefore offer a robust online mode. Forgotten Empires "threw out the old netcode completely".
Players can also look forward to increased stability compared to the Remaster of the first Age of Empires. This was created using UWP technology (Universal Windows Platform, a restrictive runtime environment that does not allow mods, for example). Age of Empires 2: Definitive Edition, on the other hand, relies on Win32 - and also appears on Steam. Thanks to crossplay between the versions for Microsoft Store and Steam, the community is not split.
That's very important to Adam Isgreen and his colleagues - also regarding the next Definitive Edition of Part 3 and Age of Empires 4 developed by Relic. "Age of Empires 2 already uses technology from Age of Empires 4, for example Relic Link. This is a powerful anti-cheat tool and also allows us to give players a uniform community profile for all games. It's similar to Battle.net."
More information about AoE4 cannot be elicited from the Microsoft employee though. Just this much: "We'll talk about Age of Empires 4 later this year." And: "We've set up a completely new internal Microsoft studio to support the other developers working on Age of Empires." Developers like Forgotten Empires.
How was the project born? How do you live the responsibility of being the studio responsible for such an important series for the world of video games?
*SNIP*
Adam Isgreen (google translate):We are the internal studio created by Microsoft specifically for Age of Empires and our task is to start a new era for the franchise. Receiving so much trust from Phil Spencer and all the other heads of the video game division is really fantastic. A good part of the team, among other things, is composed of the original members of Ensemble Studios and in general we are all great lovers of the series and genre:
source:Adam Isgreen
There's a bit of confusion in here --
Forgotten Empires, the developer working on Age II DE has members of Ensemble working there, not at the new MS Age studio
There's no change to the relationships with FE, Relic, etc. - the Age studio isn't taking over any projects from our development partners
Carry on!
Ishmae1(Adam Isgreen): Nope! But we did consider that one... and over a hundred others. You'd be amazed (or really, not, in this day and age) how hard it is to find a name that some LLC or side business doesn't already use.
Joseph said:
I kinda wish the AoE team had a cool name.
Ishmae1: We do, it just hasn't cleared legal yet. Once that's done and the logo is in place, we'll show it off.
using technology from AoE4, for example "Relic Link" (anti-cheat-tool, allows player profiles, similar to Battle.net)
AoE2 Multiplayer in the Definitive Edition (using Relic technology)
*SNIP*
Even today, 20 years later, Age of Empires 2 is still played in multiplayer mode. The HD edition on Steam attracts over 10,000 players every day - a respectable number for a strategy game so old in its core. The Definitive Edition will therefore offer a robust online mode. Forgotten Empires "threw out the old netcode completely".
Players can also look forward to increased stability compared to the Remaster of the first Age of Empires. This was created using UWP technology (Universal Windows Platform, a restrictive runtime environment that does not allow mods, for example). Age of Empires 2: Definitive Edition, on the other hand, relies on Win32 - and also appears on Steam. Thanks to crossplay between the versions for Microsoft Store and Steam, the community is not split.
That's very important to Adam Isgreen and his colleagues - also regarding the next Definitive Edition of Part 3 and Age of Empires 4 developed by Relic. "Age of Empires 2 already uses technology from Age of Empires 4, for example Relic Link. This is a powerful anti-cheat tool and also allows us to give players a uniform community profile for all games. It's similar to Battle.net."
More information about AoE4 cannot be elicited from the Microsoft employee though. Just this much: "We'll talk about Age of Empires 4 later this year." And: "We've set up a completely new internal Microsoft studio to support the other developers working on Age of Empires." Developers like Forgotten Empires.
Posted by u/Tattorack
3 days ago
So I received an Email from the Age of Empires team mostly concerning the closed Steam beta for AoEII DE. But they closed with something interesting:
" We also want to address the War Elephant in the room and acknowledge that we've been a little quiet in the past. Moving forward, we will be changing how we communicate with our valued Insiders – in a big way. Keep your eyes on your inbox for lots more exclusive Age of Empires Insider news, perks, and more!
Stay connect with us on Facebook, Instagram, and Twitter as well as check out our brand-new Age of Empires Discord channel here.
Thanks,
The Age of Empires Team"
It could mean nothing or it could mean that we're not gonna have complete silence about Age of Empires projects in the near future. Because let's face it, we've been kept pretty in the dark about any developments.
Edit: Also that Shenmue thing is such a shitty thing to happen, should bring them to court over that shit.
Shenmue 3 kickstarter controversy is potential investor fraud which undermines future crowdfunding investments.
Kickstarter backers are essentially investors that have a certain admission of risk.
Even with the best of intentions, Kickstarter projects can fail and investors get nothing.
Edit: Someone apparently did some number crunching and came to the conclusion that steam makes around 8% profit on games in total and that the 12% cut is not possible to realise considering the additional services steam offers. Epic's statement is seen as a clever PR move since they will likely have done some similar calculations and know that steam simply cannot do the 12-88 split.
Updates from this source:
Mortiel have been great debunking Epic CEO misleading half-truths which can be more manipulative than outright lies. Epic propaganda works by repetition and Valve so far have not done much to counter this.
Mortiel Countering EGS Propaganda here:
Tim Sweeney
@TimSweeneyEpic
Steam’s the largest PC store and already has PC exclusives such as DOTA2, Counterstrike, and Portal. Valve has every right to make deals with developers and publishers to secure more exclusives, just as Apple, Microsoft, Sony, Nintendo, and Epic Games do!
MrAngryBates
@MrAngryBates
You mean MS, Nintendo, Valve, EA, UBI etc. do 1st party exclusives. Those games are funded and developed by them. But your "vision" for the PC market is 3rd party titles exclusively scattered around single stores. There is NO benefit for consumers with that. This just sucks.
FortyWaterBottles
Sad to hear you all decided to sell your souls and partner with DS. Hope the Fortnite money is/was worth it. You really should be aware for the future, and make sure that DS is aware, what this whole Shenmue debacle has done to tarnish the already less-than-stellar reputation crowdfunding campaigns have.
Sheep_wielder
Community Manager
Yeah the Shenmue situation is not good, but not all DS games go to EGS.
Important to shut down EPIC/DS shenanigans;
signorrossialmare
if i would be valve i just wouldn't let you generate keys anymore for devs/publishers who don't sell their game on steam itself.
Generating and marketing steam keys to pre-orders/KS and then go Epic exclusive post-launch is FUBAR.
Gabe Newell needs to get into the Arena and realize this is not 'fair' EPIC competition but a fight to the death who will dominate third party content.
https://twitter.com/CaseyExplosion/status/1129713218321027073
*SNIP*
They're buying customers.
There's an anxiety about Epic because what they're doing is aggressive. They don't want to be competition, they want to be the last man standing and be the defacto monopoly. That's the end goal, drive Valve out of business and reap the benefits.
In the GameFocus article, it says (translated using Google) “Samurai Shodown wanted to sell his PC on a PC download sales platform on condition of a pre-order of hundreds of thousands of copies, but SNK Chief Commander declined Samurai [Shodown] as a title to be sold more than a million copies.”
Epic has a total 43,285 payments promised to players due to professional competitions that started in July 2018 with the Summer Skirmish. The company says it’s sent out 4,398, about 10 percent of the total, and is waiting for player confirmation to send another 1,687. Epic is holding back 37,200 payments (about 86 percent of what’s promised), all related to the Fortnite World Cup Qualifiers, for after it fully reviews the results to filter out cheaters and ineligible players.
The Fortnite World Cup rules say that players who earn prize money in the qualifiers have 45 days to send valid payment information to Epic Games. If they fail to do so, Epic may refuse to pay them without choosing another player to receive the prize. In this case, Epic says it’ll either add that prize money to a future event or donate it to charity.
It’s unclear at this time if players who have complained about delays have sent their payment information to Epic correctly.