Never mind scaling. The problem is that the SU sort of has no hard counter to early tanks (adding the Luchs has aggrevated this problem) than the Zis. I.e. no choice unless the german player is daft (I managed to satchel one the other day). |
The most annoying about them is all the duplicates. Too many of them do the same thing, but you still have to spend precious time reading it all.
There should be a way to sort them because the list is getting long and how is anyone supposed to remember what they stand for with those nityy-gritty small icons? |
My APM is too low. I can compensate with tactics and strategy to a certain level. But when I hit the streak of asian players with roller balls in their fingers, I'm toast. |
How does it work anyway? Does anyone have a link to an explanation?
In my experience so far, it seems like ppl get more spoils from losing than winning, but ofc that may just be envy. |
It was always like that with CoH. Also in the first game.
The german side has its own and ardent fan crowd. Anything you sneeze at them will rally them to the defense of any advantage the german side may have.
And that's been the beginning of many threads for years. |
Digging this thread up because I just returned to the game late december.
And WTF? I can't recognise the anti-vehicle ability of the guards. They used to be a semi-counter to early vehicles, but now they seem to do no more vehicle damage than cons. So what's the point of them now?
What happend? Or am I just overlooking something? |
No the maxim doesn't kill very much. But as you say it will supress.
This is where you either zoom in with pps infantry or have a mortar to hail down on the supressed infantry.
So I do see options, but I also recognise that the WM/OKW generally has the option to sit it out and see what the Reds build. Then respond with best counter.
But I think all this is intended. The Reds are supposed to be underdogs in early game. So it's WAD.
As mentioned above, the Reds have more options for blop control late game.If the game lasts past ~10-15 mins and you're not totally run off the map, most games as a whole appear to offer rather balanced options IMO. |
Well, here's a follow-up in case someone else happens to be in a similar situation.
2gb DDR2 costs me about 60$. So affordable enough. Will have to wait and see how much it accomplishes.
Another thing I am doing meanwhile, is to kill resident programs in the the task list. Things you install along the road may be added to your start programs and eat up bits of memory. Not much, but enough still significant if you run on the edge. Oh, and resident programs may also be stuff that sits and checks for update and what not. This will also slow your game down even if the memory usage of said resident program are quite small.
But one single program turns out to be the biggest burglar of scarce RAM. If you are guessing Windows, I'd say good guess. I did too, and Microsoft does fill up with some stuff that you could do without.
However the thug is actually Steam. It uses 3-4 times as much memory as any of the Windows applications!!! Shame on you, shitty Steam, which is basically nothing more than a platform for commercials.
And this is new. It used to be a small application that did not load so much more that an interface and rest was web based.
We now shoot at COH for raising its requirements - which is true when you look at graphics- - but in the case here of my computer a big change from two years ago is also what Steam requires.
I still dislike Steam despite all the comfort it offers for access to many games. It's too restrictive and too often updates and file validation simply don't work. |
Thx |
Btw.: is there a switch to use with the launching of COH2 so it skips the intro? |