
Profile of Ohme
General Information
Broadcast: https://www.twitch.tv/Ohmee
Steam: 76561198016430989
Residence:
United States
Nationality:
United States
Broadcast: https://www.twitch.tv/Ohmee
Steam: 76561198016430989
Residence:

Nationality:

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Post History of Ohme
Thread: Purple Chat text17 Jul 2014, 03:24 AM
Its /me or /em, cant remember. In: COH2 Gameplay |
Thread: A little something I've been working on16 Jul 2014, 22:36 PM
(You can insert this into your post by clicking "View Info" on the bottom right, copying the source code, and pasting it into your post. If you want to.) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() In: OKW Strategies |
Thread: Nice job Relic!16 Jul 2014, 21:35 PM
The other day a Jadgtiger rolled towards the front line, and then decided to stop. We quicky recon'd it, used mark target, and had 2 B4s precision strike it. It blew up in spectacular fashion. But think about it, 1200mp in arty pieces, 180 munitions for 2 precision strikes, recon plane, and mark target. He also kept it stationary for the whole ordeal. The best part about this doctrine is using the "For Mother Russia" to buff the B4s. Want to really cheese? put it near an FHQ, use "For Muther Russia" and watch the fireworks. But for real, stuka dive bomb, walking stuka, counter arty, fragmentation bomb, the list goes on. Its easy to take out. In: COH2 Balance |
Thread: Bulletin question16 Jul 2014, 04:30 AM
The formula for weapons has several variables. There is a "cooldown" between shots where they don't do anything, and then there is a "reload" when the magazine is empty. For example, the Maxim doesn't reload every burst. It Bursts -> Cooldown -> Burst -> Cooldown -> Needs a reload (simplified some of the other factors, this is just an example to illustrate cooldown vs reload). Rate of fire is how fast each burst lasts or time between shots for single shot weapons. Faster rate of fire on machine guns also gives them a little quicker suppression (Very little). In: COH2 Gameplay |
Thread: Australian Competitive?16 Jul 2014, 02:16 AM
The CEVO tournament was one of only a few large competitive tournaments that the game has seen. There are regular tournaments of the less-prestigious variety that you could check out. (ESL is probably the most active). There is also Rewind Events which has held a few tournaments and probably has one coming up in the next month or two. There will surely be some competitive/prize tournaments in the future. In: COH2 Gameplay |
Thread: King Tiger vs. Tiger Ace16 Jul 2014, 02:12 AM
I used the TA in a tight 4v4 game the other night, for the first time in months. It's strength has always been the "Hero" nature of it - High rate of fire + sight + speed + special abilities makes this unit very strong. The King Tiger is an oddball. I have had it used against me very well in a few situations, and have myself used it a few times with great effect. It's speed and turret traverse make it easy to take down if you get behind it. Used as a "spearhead" in support of an infantry attack, it is a straight up monster. In: COH2 Gameplay |
Thread: Soviets - A core faction discussion15 Jul 2014, 21:43 PM
This seems like a soviet whine thread detailed in a nice format. Ur nation is a joke and relic is favouring them big time. Do you ever give it a rest? In: COH2 Balance |
Thread: Opinion on recent responds Relic made regarding War Spoil15 Jul 2014, 01:19 AM
Bulletins bore me to death. They don't do enough for me to care, and disappoint me every time I win one. In: Lobby |
Thread: Opinion on recent responds Relic made regarding War Spoil14 Jul 2014, 23:58 PM
An economy system would have been much better. Play games, earn points, spend points. Be happy. In: Lobby |
Thread: Commander choices14 Jul 2014, 10:01 AM
I usually have Joint ops since they seemed like a good choice for 2vs2 and thought would be okay-ish for 1vs1, what nerfs did pak43 and howie get exactly? Pak43 had its range reduced, and the Howie had its number of shells per barrage cut in half some time ago. They are both still very good, but limited usage in 1v1. Joint Ops is a great doctrine for Wehr players in 3v3 or 4v4 though. |
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Latest replays uploaded by Ohme
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VS
[3XT]-PolishUnderground "
[TTT]-Carbon05
[TTT]-CrazyAlpha
[TTT]-Dirk Deagler
cohbros/ Doc Rockwell
cohbros/ Cocaine Accessories
cohbros/ Ohme
egg money
Top tier 4v4 clash - cohbros/ vs TTTby: Ohme map: Angermuende8-2,473 -
VS
cohbros/ Ohme
cohbros/ Pig-Mee
cohbros/ PandaFausts
cohbros/ Midconflict
[TTT]-PolishUnderground "
[TTT]-Carbon05
[TTT]-CrazyAlpha
[TTT]-Dirk Deagler
cohbros/ vs TTT 4v4by: Ohme map: Faceoff at Rostov1-1,172 -
VS
cohbros/ Doc Rockwell
cohbros/ Cocaine Accessories
cohbros/ Ohme
cohbros/ PandaFausts
Rice Omelet
Suzutsuki
JK.Bernie
RtN.Milk Please!
4v4 Upset! Epic Gameby: Ohme map: City 177-2,021 -
VS
~TAB~ FriedRise
~TAB~ Ruhani
~TAB~ m00
~TAB~ Napalm
cohbros/ Pig-Mee
cohbros/ Doc Rockwell
cohbros/ Ohme
cohbros/ PandaFausts
cohbros/ vs The Angry Bearsby: Ohme map: Angermuende3-1,318 -
VS
cohbros/ pig-mee
cohbros/ Ohme
Cohbros/Midconflict
cohbros/ Darksea
AgentNinjaGoat =UGB=
=UGB= Tyr
=UGB= Ditch
=UGB= Banillo
cohbros/ vs =UGB= 4v4 throwdown!by: Ohme map: Steppes3-1,311
1711217069170071696616884167321557115329
Livestreams
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