Well the game must have given you a lot of frustration. I hope, for you sake, your atg's never miss a vehicle, or a tank never runs over infantry in coh 2
Most of the points you mentioned though, if Relic wanted to invest less than 1% of their resources (for coh2) in balancing vCoh; they would be fixed. And the quality of gameplay would be a lot better than CoH2.
You claim everything is better. Than why are there so much complaints about the game?
Everything is perfectly balanced in this game right? At least vCoh came close especially for the small amount of patches it only got.
Btw what makes you believe taking the importance of basebuildings away was a good idea?
The worst thing in the game when I opened the Alpha is still the worst thing today:
That goddamned UI
In Vcoh it was simple: U had the information in the left corner, and your action buttons in the right corner.
In Coh2 player information is scattered. It's exhausting and takes focus of the actual playing field. This is detrimental for gameplay.
I wonder how their observer mode ESL tournaments are going to turn out. Probably a big fail. Just going derived numbers events like SNF had in the past with vCoh (more) and COH2 (less):
http://www.youtube.com/watch?v=65VCx4liKoQ&t=38m38s
Apologies if COH2 has had over +2000 viewers.
never said with a single word coh2 is perfectly balanced. however its gameplay nature is more forgiving and therefore more enjoyable. units are cheaper and weaker. it isnt about killing that one unit in midgame or die (m8, puma, sniper). i dont want to play vcoh anymore. i m fed up of volx not being able to kill flamer engies in house in early game. i dont want to chase rifle squads around house corners for minutes. i dont want to click 10000 times to push rifles out of cover with my bike.
in coh2 i have the feeling the player who played better throughout the wholke game usually wins. in coh1 i feel the whole game is completely decided by one single action(sniper misfires, pak 1m to far away to get the killing blow, puma missing mine, m8 mine in front of medic bunker whereisthepukesmiley). the resource system makes the game much more enjoyable, as single squads actually can be replaced.
in coh1:
-lose mg in early game: game ender
-lose rifle: mostly game ender
-enemy gets pak: game ender
and oh yeah,base buildings: really good for m8 mines. really nice when you forgot to lay a mine and m8 rushes in your base (or even better: you laid one and m8 misses it) mining your buildings and offmaps killing your t2 and stuff.
glad that shit has gone