Blobbing will never be fixed, COH2 is very conducive to it compared to vcoh and here's just a few reasons why:
-USF get smoke grenades
-conscript oorah makes spreading out less important since you can quickly relocate 1 or more squads for small muni cost
-anti infantry vehicles are either more expensive (Ostwind) or less effective (armored cars) than their vcoh counterparts
-the way mines work punish players heavily for straying from a sweeper unit
-2 factions don't have snipers
-MGs dropping on retreat give more incentive to rush everything to a defensive position now that you have better chance of recapturing it for yourself
-off map artillery is more delayed
-some units such as field support guns and Scotts are probably better at insta gibbing stationary single squads instead of punishing a blob so long as its moving
-OKW completely revolves around infantry
i can remember you were a master in sniper blobbing in vcoh