Isn't the better balance option to give all AT guns retreat capability? Kind of defeats the purpose of smoke and tactical play to outflank an MG if you can just walk a rak right up the MG and wipe the squad.
This is one of the most frustrating things for me because it seems so incredibly stupid. Are all of the faction AT guns immune to MG suppression? What's the reasoning?
Hello I'm new to the forums. Steam says I've played 300 hrs but most of that has been replaying the Ardennes campaign and now I'm lfg with mics for multiplayer matches. I didn't see an LFG thread on the main forum page please let me know if there's a more appropriate place to post.