2. This change doesn't affect the way the MG34 works as a HMG - it's suppression, etc. is completely unchanged from live game.
Here lies the problem: It's damage (which is already shit) is nerfed even further thanks to this change.
I couldn't care less about the reason for the "bugfix", the effect of the change is less dps on already shitty unit.
The mg34 deserves a buff, not a "fix" that nerfs it even further. |
Ofcourse yes make it a clone and remove the camo, the retreat button, the garrisoning and its vet5
I love how camo and garrison exclude eachother, how the retreat button is somehow good for fighting (Running away is a martial art in france i've been told), and how vet 5 rak is almost as rare as a vet 5 command panther.
Regardless, i'dd happily trade all of these "bonuses" away for an atg that can actually do it's job.
Because the rak is shit, the mg34 is shit and together they are just as shitty.
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Knowing that when you face a HMG.50 you'll not see a Stuart or atgun anytime soon, I guess yes it is. On the other hand, OKW have access to raketen + HMG.34 + what you decide to go, T1 or T2.
Now I guess that if you want a HMG.34 as good as the .50, Devs will need to put it in T1 and Raketen in T2 so you can't have both at the same time that early. I'm not sure if it is something that would fit that well OKW design.
Then you would need to seriously buff the rak aswell, 60 range to start and the RoF to match the american ATG.
Rak is shit, having it next to the current mg34 is asking for a baserape. |
My point is that the .50 will come out later than the mg34 would in a usf vs okw match, and at or around the time an mg34 would in a usf vs ostheer match. It's something to consider when discussing their timings/balance.
Mg34 also comes at a similair time with the truck set-up requirement, so the difference between timing is minimal yet the performance is waaaay better for the 50 call.
Not to mention that vickers, mg42 and maxim are (going to be) better and arrive earlier.
Yes it's proof that a OKW-esqe faction can have a higher DPS HMG and not be totally busted but there are reasons for it working.
50 mp difference, the need to fight lv's (besides the AAHT in the same tier) and a teching choice (eventho devm has shown time and time again going LT>captain works and okw needs the truck set-up before getitng a mg34)) is enough to jusitfy the huge performance difference between mg34 and 50 call?
I'll take 50 more mp for more damage, better suppresion and a lovely vet 1 ability (sprint). |
USF seems perfectly fine with a HMG that has better dps, mg42 suppresion and enough penetration to wipe the floor with a 222/251 (hurts luchs with the vet 1 ability).
Any argument you make against a decent HMG for OKW is null and void when you look at the 50 call.
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you guys realize doctrinal MG-34 was even more crappy. Jesus, and people played meta with this.
I think reducing Vet. requirements would be nice.
Doctrinal mg34 used to be good when it had 4 damage.
Then they slashed the damage is half for 15% more suppresion and the mg34 was never usefull again. |
The unit performs its role as a suppresion platform in live
Except it doesn't. No one who has used the mg34 thinks it's usefull, everyone who has used it regrets buying it.
And here we are, discussing yet another nerf to it. |
Anti-heavy.
Elephant, stug and jp4. Can double up on the latter two if needed. Or get your own heavy (tiger/King Tiger).
Anti-advanced medium.
Same as above.
or for maps that it's not possible to use a Stug.
Map depandent at best, schrecks, paks/raks or role filled by KT/ST/p4/tiger at worst.
Cost effectiveness of call-in/ stugs and jp4 vs panther not included in the equation.
Effectiveness of AoE based generalist is included in that they offer more than the panther ever could. |
The Stug is supposed to fill that role. It's cheap, has reliable DPS and generally trades very well.
So what is the panthers role then?
Not AI, thats brumbar and (sniggers) ostwind and luchs.
Not AT or counter TD, thats elephant, stug and jp4.
Generalist? Too shitty AI, too expensive to dive, too expensive to get.
Better get brumbar, good AoE (so it can punish blobs) and it's AT capabiltieis are triple that of whatever the panther does to infantry.
Same goes for okw p4.
Why should you build a panther? |
Yes I know why people are upset, my post wasnt meant to be 100% serious. Besides that I realized long time ago that arguing on these balance forums is close to useless (wont go in detail about the reasons).
Pls allow me that 1 troll post(even tho what I said was true lol), therefore I will now stop arguing on this thread
Fair enough, you got me.
Sadly, with the "intellect" of certain posters here, one can no longer tell if someothing is genuine or troll.
But it's useless to argue either way, that much we agree on. |