Or better way: Get a rejoin function finally!!!
rejoin after 2 minute, realise the AI made 3 kubel/m3/222/m20/AECs...
anyway, FIX THE FUCKING SHIT.
Playercard of Bo-Bobby Lion | ||||||||||||||||
|
Thread: Can we get de-syncs in team games fixed?6 Jan 2016, 16:33 PM
Or better way: Get a rejoin function finally!!! rejoin after 2 minute, realise the AI made 3 kubel/m3/222/m20/AECs... anyway, FIX THE FUCKING SHIT. In: COH2 Bugs |
Thread: Why imo the use of L2P is not constructive.6 Jan 2016, 16:30 PM
good points. yep, the blame goes around. Many, many complain threads in COH2 Central should be in Strategy Task of State Office, asking for help instead. In: Lobby |
Thread: Allied 1v1 Dominace6 Jan 2016, 16:26 PM
I really hate 1v1 elitism, and its so evident on this website. Why do people look down on someone who prefers team games? I don't get it. These people need to get over themselves. So Relic should forget about everyone else and focus on, not only 1v1 players, but the top 50 1v1-ers? Lol are you real? because 1v1 is most competitive. it's sad but it is. it is 90% due to Relic not committing to the modes 99% of the time. 10% is because of all the naysayers who just dismiss the idea of competitive team games CoH2 style RTS, saying "it's never done before". lol. Who happens to be non team game players for some mysterious reasons. In: COH2 Balance |
Thread: Arranged teams should have their own MM pool.6 Jan 2016, 16:18 PM
Yesterday, Midconflict, Ohme and I "played" the game for an hour and half. But we played for half an hour. Search for 20 minute, a potato computer causes the other team to leave after 5 minute of waiting in the loading screen... Search for 20 minute, a CELO using pussy quits in the loading screen so we convince other team to surrender and game lasts 5 minute... Next game, we find it after 5 minute of searching and another pussy quits after being flanked at 2:00 mark without losing a squad... pressed for time, we just play 3v2, trolling to get some fun out of this miserable night, making the game last 26 minute. In: COH2 Gameplay |
Thread: Explanation of username6 Jan 2016, 01:11 AM
PIG SOUP PIG - POG - Persons other than grunts - Generation Kill 2008 - POG evolves to PIG SOUP - from CoD4 2007- SOAP evolves to SOUP combine and the best ever internet name comes to life: PIGSOUP. ------------------------- my previous names include jakimson, ja-kim-son, which i thought was a genius derivative from my real name when i was 14. corporal, because i like the sound of it. and the most genius of all, Litoris Clicker. and other generic names. In: Scrap Yard |
Thread: EPIC GAME AGAINST #2 ALLIED TEAM6 Jan 2016, 01:04 AM
hehehe In: Replays |
Thread: HMG always firing farther than their range6 Jan 2016, 00:35 AM
This is a bug that has been spotted multiple times in this patch. Currently the arc is drawn from the center of the building, which is incorrect, it should be drawn from the window in which the MG is firing. As a result large buildings "lie" to you especially badly about how far the MG can shoot.
if you select the HMG in the building with TAB, the arc draws from the HMG. annoying, nontheless. In: COH2 Bugs |
Thread: Making T1 more appealing6 Jan 2016, 00:31 AM
globalllllllllllllll upgradeeeeeee In: COH2 Gameplay |
Thread: Luvnest(Wehr) vs Paul(Sov) ESL NA Cup #1 - Grand Final [G1]5 Jan 2016, 20:02 PM
why did you post? In: COH2 Shoutcasts |
Thread: Allied 1v1 Dominace5 Jan 2016, 16:42 PM
I think everyone should be on board with closer balance throughout the course of a match, rather than allies strong early, axis strong late. in 4v4, only problem is that german late game gets only stronger and stronger as time goes. if only allies had super expensive end game global upgrade that makes late-late-late game even, it's A-OK. In: COH2 Balance |
23 | |||||
735 | |||||
2 |