Interesting changes but dont think they are really needed.
All that is needed is a penal buff.
Cons could use some kind of utility buff like capping 15% faster maybe?
basically agree with this but cons feeling more unique i would not mind.
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Thread: Beef's Beef: Soviet Infantry Woes5 Feb 2016, 04:38 AM
Interesting changes but dont think they are really needed. basically agree with this but cons feeling more unique i would not mind. In: COH2 Balance |
Thread: cohbros/ Roster & Creation Myth3 Feb 2016, 00:07 AM
gl. i havnt seen these guys with cohbros kit in game we used to fly our flag high and proudly during our heydays. those days are gone and we will not tarnish our flag while playing sub-par. In: cohbros/ |
Thread: Jawhol.... Das good site. Im new.3 Feb 2016, 00:03 AM
jawohl mein kinder. das welcome ja ja. In: New Members |
Thread: Libtard1 Feb 2016, 03:20 AM
library retards was my first guess. In: Lobby |
Thread: Remove FRP? yay or nay.31 Jan 2016, 23:13 PM
yes, i can't adapt. so i waited a year and half for this thread. In: COH2 Balance |
Thread: Remove FRP? yay or nay.31 Jan 2016, 22:33 PM
read the thread please In: COH2 Balance |
Thread: Remove FRP? yay or nay.31 Jan 2016, 18:14 PM
tell me again how FRP does not promote blobbing and how 300-500mp is too expensive for saving of 5-10 min. In: COH2 Balance |
Thread: Remove FRP? yay or nay.31 Jan 2016, 10:39 AM
there it is. your argument breaks down to: i like FRP, please don't take it away from me. and nothing more. all that bullshit excuses you've been coming up with to somehow bolster your claim like FRP deter blobbing and other substandard arguments can rest easy now. In: COH2 Balance |
Thread: Buildings: The unclaimed meta30 Jan 2016, 05:23 AM
yea in many maps, rush for the building in the beginning and building hop gameplay in maps like right of dusseldorf is not fun In: COH2 Gameplay |
Thread: Remove FRP? yay or nay.29 Jan 2016, 02:08 AM
1. no it means go find hundreds of examples in the Replay section of this website. You can look at my playercard and most of them were 3v3+ games and you think I played my hundreds of games as USF, all of them using FRP, then you are a fool. 2. When you mass retreat as sov, you are GONE for 1 minute +. If you mass retreat with FRP, you are GONE for 20 sec. Also, the longer retreat means you might choose to stay and take casualty because time is also a resource. the fact that you only have to retreat and be back in 20 seconds mean it is logical to retreat as soon as you get suppressed etc etc. This is as close to the FACTS as you can get without using math. if you somehow convinced yourself otherwise, Im sorry, you are not a compatible specie to mine. and so called disadvantages you mentioned I already countered like a broken record. so I am not going to reply to that. In: COH2 Balance |
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