What's the point of OKW having 66% income? Just increase all the unit costs by 50% instead :/
i think in this way it reflects third reich's resource problem in late 1944 better than just having to pay more
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Thread: Hands on Western Fronts Armies21 Jun 2014, 09:49 AM
What's the point of OKW having 66% income? Just increase all the unit costs by 50% instead :/ i think in this way it reflects third reich's resource problem in late 1944 better than just having to pay more In: Lobby |
Thread: Hands on Western Fronts Armies21 Jun 2014, 07:34 AM
Company of Heroes 2 Western Front preview from Imperial Dane. In: Lobby |
Thread: Hands on Western Fronts Armies21 Jun 2014, 04:55 AM
KT is now on the base building and you require all three tiers set up to i'm allowed to say this right? if we can talk about everything officially posted, does it mean we can talk about almost everything? btw it will be epic to see vet 5 king tiger... In: Lobby |
Thread: Honest opinions about Balance - Soviet adv21 Jun 2014, 03:24 AM
"Not to mention the hitbox of the T-34 is 22 times larger than an infantry hitbox, the scatter doesn't matter. " ipkaifung In: COH2 Balance |
Thread: Hands on Western Fronts Armies21 Jun 2014, 02:44 AM
another look at OKW by generals gentlemen. In: Lobby |
Thread: M3 + maxim + Sniper spam 2v2 - Early game20 Jun 2014, 06:52 AM
it is, my teammates and i have done it before. also,what's my idea of balance? In: COH2 Balance |
Thread: Who need mortars when you got grenades like that....20 Jun 2014, 06:48 AM
so you think rifle nade had been over nerfed now? anyway although mg42 is forced to reposition, as long as you have a gren squad near it, gren can keep suppressed units suppressed while mg 42 re ups. you said one of only ways to make maxim move is flanking. good thing it has such a low arc. it does set up much quicker, but if it turns to face your flanker, your units that maxim was facing previously is now open to move in. it is also surprising that your maxims have never been forced to reposition due to rifle nades. i do it all the times as german and vice versa. i guess ppl i play and i use much different maxim than you. only problem i have with mg42 now is that it still does not suppress consistently. In: COH2 Balance |
Thread: M3 + maxim + Sniper spam 2v2 - Early game20 Jun 2014, 06:30 AM
when a soviet player charges conscript into the arc of mg 42 to throw a molotov, he is risking/spending 240mp unit, time for the con to retreat and re-up, probably 60+ mp for reinforcement, and 15 mu. just for an obvious molotov that becomes evident even before the animation starts... which buys 4-5 sec of no mg42 while it repositions. i think it's ok to let the soviet player throw the molotov. even if 3 squads of cons are charging mg42 with spotter, its more than possible to suppress all of them just before the molotov lands. p.s. "bleed a lot of health and model" i said applies to when cons are in molotov range of mg42.
i think that's fine because you can just cap back right away. but obviously you are not and we have different idea of how fast mg42 should pin. we'll just have to agree to disagree here.... while i agree that vet2 buff that increases the ranges of molotov/rifle grenade is uncalled for. the other only problem i have is that even after the 10% suppression buff to mg42 way back then, mg42 don't suppress consistently enough still. i think a unit should be suppressed at the end of a volley at the latest. In: COH2 Balance |
Thread: M3 + maxim + Sniper spam 2v2 - Early game20 Jun 2014, 05:04 AM
don't know why that is a problem. conscript closing in within the cone of fire already bleed a lot of health and models. not to mention if mg42 would suppress more consistently, as long as mg 42 has a spotter, no conscripts will be able to crawl their way to throw a molotov. In: COH2 Balance |
Thread: Who need mortars when you got grenades like that....19 Jun 2014, 20:06 PM
except in most cases, two rifle nade is more than enough to make maxim combat ineffective. either your maxim squad was spread out every time you used it or the guys you were playing didn't know how to use rifle nade effectively... all of them. and unless your mg42 is alone, it is so easy to spot a conscripts trying to molotov you. you ever wonder why they are oorahing in the cone of mg42 fire while closing in? if you get hit by a molotov, in most cases, it's your fault. there are clear signals that tells you that it's coming. In: COH2 Balance |
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