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CAS aint going anywhere... might as well #adapt... kappa keepo and other stupid kappas
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no love for quad okws |
you need hold fire rather then prioritise vehicle. lets say if you are cahsing an almost dead tiger. then it goes around a corner. then a puma sticks out and you waste a shot and a reload time on that stupid puma. |
yep. great tourney. was fun to watch and romeo cast best cast. |
closed!!!
how many of you are there btw? |
yep. building b4 was a mistake. the b4 commander has other good abilities/ call ins as well.
no real definitive counterplay/unit to this really.
if you complain about AI strafing run, ppl will tell you to stop blobbing, even though a unit 25-30 range away from the unit getting strafed will also get AOE suppressed.
if you complain about AT strafe, ppl will tell you to l2p. in a long 4v4, you might have to dodge more than 20 strafes. of course, you'll miss one or two and a unit or two is vaporised.
allies' only real advantage over axis in late game, heavy artillery is obviously 100% nullified.
I'd say ISU152 might be only unit that is closest to being a counter to this commander. simply because it still wipes unit from range like no other. |
that said, your suggestion is better than the current situation |
canada dry |
the replay section isn't for exposing players you don't like. |
doesn't kubel move slower when it activates the mode?
armoured detection i found useful at times, but for 60muni? not really. |