Profile of pigsoup
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Playercard of Bo-Bobby Lion | ||||||||||||||||
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Post History of pigsoup
Thread: Heavy frame drops. Need help.14 Jun 2015, 21:09 PM
open it up and see if there are a lot of dust. buy one of those duster can to blow dust away. and a wet towel. |
Thread: Does CoH1 have a future?14 Jun 2015, 19:10 PM
I accidently got coh2 when i buyed the humble bundle. I played alpha and beta before, so i was quite curious what has changed. 1. that is the first gripe? have you noticed various other UI improvements and added features in the main menu? 2. play more and you'll see okw trucks and brit trucks are pretty different. although i still despise them for how they scale into bigger game modes. 3. each to their own. 4. a neat cosmetic touch. doesn't force you to do anything about it. i for one love dropping papers above enemy's base when i win as sov. other times, i dont care at all. how can one even complain about that? In: COH Central |
Thread: realistic environment settings 14 Jun 2015, 18:47 PM
as i recall, you cannot save custom weather or atmosphere settings. you can, but you won't be able to use them. only thing you can do is go to atmosphere setting, and the bottomest one should be something like "transition". there, you can add more atmospheres. the "hold" value means (in seconds), how long you want the atmosphere to stay the way it is, "transition" value means how long it would take for the atmosphere to change from one to the next. longer the transition, more subtle the change. however, i tried no hold and only transition once (for more realism), but since the shadow kept transitioning, the shadow would look jagged etc etc and it looked horrid. because you cannot load custom atmospheres (i would be happy to be wrong but i dont think i am), you can only use your custom atmosphere setting as the starting atmosphere. anything beyond that you have to choose from default selections relic has given us. there are many decent to good ones, but it would mean abnormalities like sun will rise from east, go west, back to east then set etc etc. i have it on my map "Hamlet", you can access it via the link in my signiture, just go to my workshop files. download "Hamlet", use SGA extractor and you can look for yourself. ps. i think transitioning weather is a really cool idea. i think i had once where the map will start foggy, get slightly lifted and thunderstorm around 25 min mark when actions would take place. |
Thread: Double Flamer M514 Jun 2015, 18:38 PM
better than KV-8. only problem is flamers flaming themselves in the car. |
Thread: Heavy frame drops. Need help.14 Jun 2015, 16:33 PM
overheating? i used to have overheating problem a long time ago and it would lag games to a halt every few dozens of seconds whenever the laptop got to hot. |
Thread: Einhoven Country: too vast for 1vs1 ?13 Jun 2015, 15:06 PM
feel too small for 2v2 for my taste. |
Thread: What are the "Lessons Learned" from CoH 2?12 Jun 2015, 17:45 PM
this. i get balancing 1v1 - 4v4 is hard. but did Jagdtiger really needed to be in the game? did relic have to add sittard? even one of the first community maps to be added, angermuede a.k.a. lanefest at its best, had to be added? what up with vielsam (mines in the middle from the get go), hill 331 (first mud map)? why does 3v3+ has to be an experiment shit ground for shittiest implementation for shit to decent ideas? and if scheldt does get added with no more vetoes, it is clear relic don't care two shits about 3v3+ still. at least directly. In: Lobby |
Thread: Split starting position & Off-map darkness10 Jun 2015, 16:55 PM
i am almost sure that you do not have to. i think having the right values at "scenario -> team" setting is what matter. and yes, more than one entry point is possible. just place it and done. why don't you try to use the SGA Extrator, which let you unpack official relic's .sga files (the format in which the maps are in), split it into many files including .sgb files, which then you can view on worldbuilder yourself. go to "Company of Heroes 2 -> CoH2 -> Archives". The maps are "MPScenarios.sga" and other "...Scenarios.sga" files. there are 5 of them in total, because there are maps added in various updates and DLCs. then there will be a new folder (in the name of the .sga file you unpacked) made in the location where you unpacked and in that, there will be files called like "(2-4)Crossing at the Woods" etc etc. In that folder, there will be all the files that you need to make a map. .sgb files, .tga files for background image, tac map etc etc. |
Thread: What makes a balanced map10 Jun 2015, 05:09 AM
'cept relic is focused on pushing their own and other shitfest maps rather than actually give a two shits about actually great maps. realistically, most balanced map will only have minor issues that can be overcome with micro and forethought. which means balanced resource points, cover, openness etc etc whatever that mean plus no pathing issues, no one dominating building structure, etc etc. and flat map. In: COH2 Gameplay |
Thread: Split starting position & Off-map darkness10 Jun 2015, 03:59 AM
... you would need separate "starting_territory_team" for each separate bases you want. just make sure "player assignment" value is set right. then it is same as just doing your same old starting territories via "Territory Editor" except you would have more than two of them. |
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Latest replays uploaded by pigsoup
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VSObama's Raging Blackness cohbros/ pokkergurl cohsis/ Female Gamer (Unicorn)Carbon05 Dirk DeaglerCoordination v. Notby: pigsoup map: La Gleize1-1,072
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