did you pt any hedgerows and then used height editor to make them look shorter? there are some weird shot/vision blockers and there are quite a lot of them. also, extra slim trenches make unit formation very uncomfortable.
but i think it is overall a great map. thx for not making a hybrid map.
Profile of pigsoup
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Playercard of Bo-Bobby Lion | ||||||||||||||||
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Post History of pigsoup
Thread: Pavlov's House27 Jun 2015, 15:55 PM
In: COH2 Gameplay |
Thread: Tank smoke.27 Jun 2015, 15:03 PM
yep. it is too easy. In: COH2 Gameplay |
Thread: Great job Relic, now CoH2 crashes even more than it used to.26 Jun 2015, 20:29 PM
rarely crashed for me before and haven't changed for me. In: COH2 Bugs |
Thread: new 'in-game store' is EVIL26 Jun 2015, 15:42 PM
witcher 3, what a fine game and even finer developer. but things are a little different when you expect to sell millions i'm thinking. ins't coh2 much better supported post launch than vcoh post launch? whether coh2 is a good game or not is a discussion for another time. p2w p2w p2w. love how ppl can't get over that even though the last monthly paid commander came out a year and half ago. do people really actually think relic tried to implement p2w? i think they were just being incompetent. In: Lobby |
Thread: Patch Analysis (Hidden Changes)26 Jun 2015, 15:15 PM
oh nice!. that's pretty smart actually. thx! In: COH2 Gameplay |
Thread: new 'in-game store' is EVIL26 Jun 2015, 08:39 AM
hmm. only agree on pre-order shite. if the content is made before the official launch, it should be in the game for anyone who bought the game no matter what... in my opinion. btw, I am pretty sure about half of the TOW missions are the ones that shipped with the game on launch. there were many default skins you could unlock via leveling, and many of the best commanders at launch and now are default ones if i am not mistaken. other than you being simply incompatible with facts, what is this culture of self-victimisation gamers got where when developers release paid add-ons that are made post-launch and suddenly gamers feel like developers are fuckin' them in the ass. i'm sorry but when relic announced their 5 year plan, did anyone expect them to solely work off of their initial financial gain at launch? maybe if developing triple A game like coh2 didn't cost a fortune, things would be different. In: Lobby |
Thread: maximspam comback?26 Jun 2015, 03:05 AM
all hmg got significant buff 'cept maxim so... i would say no. |
Thread: Calliope Rocket and AVRE mortar shells found in files26 Jun 2015, 03:02 AM
This is from live patches files. Meaning it's fair game. Alpha NDA rules don't apply. Otherwise I would be posting much more interesting images. pathetic attempt be a wise ass. interesting anyway. In: COH2 Gameplay |
Thread: The images are drunk after patch :D26 Jun 2015, 03:00 AM
LEL! In: COH2 Gameplay |
Thread: new patch impression25 Jun 2015, 06:58 AM
katyusha's creeping barrage... nerfed precision via giving even better ability. lel. In: COH2 Gameplay |
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Latest replays uploaded by pigsoup
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VSOhme Medman Humanity Maneetee MidconflictSoE-Overlord- SoE-Sturmpanther- SoE-RedT3rror- SoE-Blackstorm-[4v4] cohbros/ v. SOE Insaneby: pigsoup map: La Gleize5-1,704
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