allies are aggressive and axis are more defensive. at the most basic level, defending is always going to be easier whilst aggressiveness having much higher potential for bigger rewards at higher levels. so i don't know what to tell "low to average player" if they feel like axis is easier to play. i think it is true, but that is how the factions were designed.
and i think allies have much bigger variety in strats. soviet has most diverse openings, great(as in fun) non meta commanders and americans have weapons rack and all their commanders are just so fun and different. maybe it is just for me because i enjoy usf best.
Profile of pigsoup
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Playercard of Bo-Bobby Lion | ||||||||||||||||
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Post History of pigsoup
Thread: The noob factor11 Jul 2015, 01:20 AM
In: COH2 Gameplay |
Thread: British marketing is coming!!!10 Jul 2015, 02:58 AM
UPDATES: dat bridge. . . . . . . . . .. . . . . In: Lobby |
Thread: Current European Situation Discussion10 Jul 2015, 00:33 AM
sorry i meant to say de-escalation not de-escalation via one sided capitulation. oh wait. i did say the former. yea. putin is gonna build back the ussr will low oil price and weak rubles. In: Scrap Yard |
Thread: Current European Situation Discussion9 Jul 2015, 22:52 PM
Ukraine was told that if they give up their nukes they would be under the protection of the USA et al. What a bunch of bull shit when the pushing came to shoving and then bullets started flying. Ukraine gave away their teeth and claws and now the bear is smashing them on the rocks. Long live the bear, at least it still knows what teeth and claws are for! pff. with world war 3 more possible than ever before, de-escalation is only thing that matters. i don't know about you, but i would like to live to see coh 10. In: Scrap Yard |
Thread: British Forces Video!9 Jul 2015, 22:19 PM
What did they mean by "two factions in one"? Can someone explain? in terms of depth and tech paths that are mutually exclusive. In: COH2 Gameplay |
Thread: Faceplate's that indicate ELO/Rank?9 Jul 2015, 20:56 PM
i really like the new ladder and i really want to get lvl 20 on some of my AT teams. if showing level/elo is optional on faceplate, i don't see why not. In: Lobby |
Thread: New Leaderboards are up9 Jul 2015, 20:51 PM
noice!?!?!?! when will this be implemented on coh2.org ladder? In: Lobby |
Thread: CoH2: Free To Play9 Jul 2015, 14:43 PM
when playerbase reaches 1000. In: Lobby |
Thread: British Forces Video!9 Jul 2015, 14:01 PM
nice. cool trailer. In: COH2 Gameplay |
Thread: Balance Data Since The Patch8 Jul 2015, 22:58 PM
2. no prob 3. i wasn't comparing. i was SLIGHTLY insinuating that 4v4 AT axis is also an ezmode. not sure about your dick, but seeing how you called me a whiny pussy, your e-dick is pretty big i'd say. 1&4. i've had 3v3+ AT games where we were supposedly going up against top 10 teams, but it was as easy as beating some random scrubs. opposite is as true as well. lemon, dusty and some rectangle character dude beat us several times like we haven't even played the game before. but somehow i am in many top 25 ranks. lets assume i am right and axis is ezmode whether random or not. that would've inflated a lot of axis team ranks and that would cause 4v4 top 25 AT only data to look like in fact allies have the edge. and vice versa. only real way to balance is to have intelligent debates with people with deep knowledge of the 3v3+ game modes, usually top players. of course relic would be there, too. because no matter how exclusive the data becomes in terms of rank filtering, it is not good enough in 3v3+. ------------------------------------------------------- also, i can't see how axis 3v3+ random being ezmode doesn't translate to axis AT becoming 'easier' mode. sure, allies AT team can coordinate and have better understanding of their units etc etc, but that would be also true for axis AT team. In: COH2 Balance |
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