good ole vanilla faction. thanks! |
Crap, I screwed up the title.
updated title. assuming this is what you wanted lol. |
- 8 hours - |
All the german consoleros are playing already
worth the wait for pc-master race version.
sorry for the spoilers. man i can't wait! |
- less than 1 day for AUS/NZ -
well, its finally here. |
No thanks. you guys clearly aren't for me. I want to have fun.
lol im not rtn.
anyway, TAB seems like your fit. just keep the game running overnight. lol. |
Hi all, i wondering if I get some ingame traing! im getting frustrated cause im allways losing battel online. would love to lean by some good players
utilise the strategy section in the forum.
there are replay review section and other sections where you want to ask specific questions. |
just join us on our TS and we ll see
except i heard that when napalm strolls in, you have to suspend all action and greet him in this secret bear way that only bears know how to do. |
- 2 days - and some hours |
So a lot of people really, really don't like the OKW tech structure (T1 medium tank, etc). So here's a kind of crazy idea to change it up that might fix a few problems. Please read it all before jumping to any conclusions.
A few initial changes:
- OKW starting fuel to 60 from 40.
- All three OKW tech buildings can be constructed at the beginning of the game. In other words, the Schwerer Panzer HQ no longer requires one of the other two buildings to be deployed before it can be constructed.
- Buildings no longer cost any fuel to construct.
- OKW trucks are now called in by the player at a cost of 200 manpower and 60 fuel each rather than being automatically dispatched every three minutes.
- No changes whatsoever to the HQ.
And then the OKW tech tree would be changed to something like the following:
Battlegroup HQ
By itself - LeIG
With one other building constructed - Obersoldaten/LeIG
With two other buildings constructed - Jagdpanzer IV/Obersoldaten/LeIG
Mechanized HQ
By itself - Flak Halftrack
With one other building constructed - Walking Stuka/Flak Halftrack
With two other buildings constructed - Panther tank/Walking Stuka/Flak Halftrack
Schwerer Panzer HQ
By itself - Puma
With one other building constructed - Panzer II Luchs/Puma
With two other buildings constructed - Panzer IV/Panzer II Luchs/Puma
The idea is that every OKW building would actually have three "tiers" worth of units, so to speak, that would be unlocked as additional buildings are constructed.
For example, a player who just has the Battlegroup Headquarters constructed would only be able to build the LeIG (in addition to their HQ units, obviously).
Now, if the player had both the Battlegroup and Mechanized Headquarters constructed (two buildings), they would unlock all the tier one and tier two units in those two buildings. That would mean that players would be able to build LeIGs, Obersoldaten squads, Flak Halftracks, and Walking Stukas.
Alternatively, if the OKW player opted to construct the Schwerer Panzer HQ instead of the Mechanized HQ (again, two buildings unlocking two tiers worth of units), they'd have access to LeIGs, Obersoldaten squads, Pumas, and Luchs tanks.
So then if a player opted to build the Mechanized and Schwerer Panzer HQs (but not the Battlegroup HQ), they'd have access to Flak Halftracks, Pumas, Luchs tanks, and Walking Stukas.
Having all three tech buildings up would give you access to every OKW unit.
Obviously there would be some issues if you could build the Flak Truck first (because of the gun locking down large amounts of territory) and I worry that OKW tanks would arrive too late, but this scheme would solve a few issues (like the Luchs arriving a bit too late and the Jagdpanzer IV arriving too early) and make OKW teching a bit more rational. Also, it's extremely flexible.
i like the principle of this.
and add one more truck that is solely about upgrading units. |