The infantry is totally broken even in green cover. I used to be able to handle anything the German player had just with my conscripts
That says it all my friend, if you could defeat everything a german player has with conscripts, that just shows you how imbalanced the game was. Before this patch the soviets seemed more powerful in every area possible, both infantry and armor, tigers and panthers may as well have been taken out of the game completely they were so bad. It hasn't been worth playing as germans since the last patch, a ball of conscripts could run around the map and destroy everything with ease.
I'm not sure exactly why this patch seems so much better, because in the notes nothing major has been changed, but it does seem to have improved the game somewhat and made things more balanced.
I'll agree on one thing though, the scout car does gain veterancy too quick, but I think it should as it never stays alive that long, and a hard counter to the soviet clown car spam is much needed. Also, before this patch you couldn't do much scouting with it because it was so weak, should be quicker and have a longer sight range if you ask me, after all, it is a scout unit. In COH 1 the scout vehicles were very weak but very quick, you could scout forward positions and get out of harms way in a jiffy, now in COH 2, not so much. It only takes a single grenade to kill the scout car, whereas the clown car will take 2 panzerfausts. Because of the truesight system, scout units should be valueable, but as soon as mid game approaches, they're all useless, all scout units should get a buff in speed and sight range and be less effective against infantry.
I really don't see what the fuss is about, we can clearly see from the patch notes that nothing major has been changed, its definitely not the worst patch in history that's for sure, but maybe the previous patch was, I almost gave up playing the game after the last one, could barely win a game as germans.
Just my 2p.
Peace.