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Post History of OZtheWiZARD
Thread: Grenadier potential: Fighting fire with fire12 Dec 2013, 12:40 PM
I do. I would love to see this implemented. In: COH2 Balance |
Thread: Patch Notes Discussion (Dec. 10th)12 Dec 2013, 12:25 PM
So I played few games, number of them being 1v1, almost exclusively as German. As far as MG42 goes can we all say the unit is in a good place now? Stops everything going frontally unless outnumbers or units going from external sides of the arc? No more Hoorah- molotov madness. Garrison changes helps Germans a lot I think and I am glad to see "the building wars" over. G43 is to potent to come out so early. Who cares about LMG now if you can get so much better all around weapon and you don't have to stand still to use it. I always loved G43 but you had to play a bit safe as it came out latter in the game but now you can have it almost at the same time you'll get your LMG. The other thing I've noticed is how effective German mortar is against buildings now with its turbo rate of fire. I know its supposed to have lower accuracy then Soviet one but I really can't see the difference. I think this is something balance team could look at next. I have been using both German and Soviet mortars on attacking and receiving end as well and the difference between these two units in practical use is overwhelming. German seems like dead accurate, auto firing machine gun while Soviet's one struggle to hit everything and you have to wait like a minute between shots (exaggeration for description purpose only, does not represent actual in game stats). I know you get Vet1 ability that changes the unit later but I don't think this is strong enough justification for that of a different in effectiveness between these units. I got this feeling that the only Soviet mortar worth using right now is the 120mm one because when investing in the standard one you may not get your money back. Have no solid idea how to fix this. Maybe increase its stats, make it better but re-work Vet1 ability so its less powerful? I had a chance to play against Soviet Industry as well. It was 1v1 but hard to tell as this was a strange experience. I know for a fact that SI is not as strong as it used to be but was nerf strong enough? Really hard to tell. I do share Nullist's feeling that profit or shall we say marketing team was involved in balance discussion because the changes done to both doctrines (SI and ET)are strange to say at least. I managed to win this one but I am afraid I was simply much better then my opponent. On the plus side you can be prepared for T-70 now. I saw commander in my opponents pull before game started and luck of infantry kind of told me he/she is going for it (I didn't know that you can check it now) so I kind of played safe saving munition and teching for AT guns but as I said the game was quite unusual and I suspect my opponent didn't know exactely what to do. He tried to cheese me with T-70 base rape but I got amunition saved up for Panzerfausts and med bunker up and running so I just circle strafed Grenadiers in base and retreated two more squad to double Faust this T-70 Good times I bet he didn't expect this coming In: COH2 Balance |
Thread: Germans Anti tank capabilities.11 Dec 2013, 12:41 PM
Sovs use and keep using su85 because it has a reliable gun, okay armor and health. The stug doesn't compare. You always end up losing your stug, hell even a IL plane will kill it. The stug is a joke and should be cheaper. Reduce by at least 20 fuel You shouldn't go Stug against Soviet T4. I think its purpose is to counter T-34 heavy strats or T3 in general or you can build one in addition to your other tanks and use it as a support. When vetted it can be a very powerful tool. Don't underestimate the stun. In: COH2 Balance |
Thread: Germans Anti tank capabilities.10 Dec 2013, 23:43 PM
I recommend to both of you, go and spend some time looking at the actual stats of units. Hmm I could swear you post looked very much different first time I saw it. Never mind. I would recommend you to stop rely purely on stats and more often try to gain experience by using the unit in game as this is much better and efficient way o learning. Not to mention that comparing units by comparing their stats means that you are compering these units in vacuum and as many have said on this forum can give false representation or wrong overall balance impression in general. Sometimes something look good on paper but in reality its completely different besides CoH2 is not that complex in terms of its mechanics and rely very much almost purely on rng. Besides I found out that meeting with my mate in game and testing things out by ourselves works the best. As I said I played 1v1 in CoH almost exclusively and I know the difference between these two modes. I can differentiate between them and saw potential issues for both of these modes. CoH2 is not the first RTS I played so I am rather experienced in this genre. Also on the topic I would say that in general Germans Anti Tank capabilities are far better then Soviets. Especially in terms of vehicles but even if you compare both AT infantry units. In: COH2 Balance |
Thread: Germans Anti tank capabilities.10 Dec 2013, 18:48 PM
Wow, now that's an angry rant. All I've said is that I prefer practical experience over theoretical one. Are you really going to argue that knowing the stats of the unit is more important and valuable than knowing how to use the unit in practice? I don't need to know the stats of T-34/85 to know that its performance is close to SU-85. I've noticed penetration difference while using the unit. I don't need to know exact number to see it's lower. I OBSERVED this while using the unit. Now regarding my player card. I played 1v1 in CoH. Now I play 2v2 cos I mostly with my mates but let me tell you something, I'm positioned somewhere around 2000 on the ladder after about 200 games you're 66000 after 120 or something with your Germans I don't thing you have any rights to question my skill whatsoever. In: COH2 Balance |
Thread: Germans Anti tank capabilities.10 Dec 2013, 12:40 PM
I don't need stats to know how the unit performs in battle. T-34/85 is close to SU-85 in that respect. The difference is one is a tank one is a tank destroyer. I suspected penetration will be higher on SU-85 as it's only logical. One could say I prefer practical input over pure theoretical one. In: COH2 Balance |
Thread: Germans Anti tank capabilities.10 Dec 2013, 11:43 AM
Sorry double post. Can this be deleted? Thank you. In: COH2 Balance |
Thread: Germans Anti tank capabilities.10 Dec 2013, 11:42 AM
Mark Target or not this game was like 6 or 7 T-34/85 against one Tiger at some point. T-34/85 is a beast now and you really can't expect to go 1-6 and still win even with a Tiger. @ post above: Why don't you go whine somewhere else and give me a break will ya? You start attacking and insulting people as per usual and then you will say they attacked you first. In: COH2 Balance |
Thread: Germans Anti tank capabilities.10 Dec 2013, 10:25 AM
Thank you Wooof. One can always count on you In: COH2 Balance |
Thread: Germans Anti tank capabilities.10 Dec 2013, 02:41 AM
LoL OZ, SU85 with turret. Not really mate, these things chew up inf as well. How do u suppose they are countered? If I am not mistaken the gun was the same in real life and I think is the same in CoH2. SU-85 have a bit higher penetration but T-34/85 got a turret? Not sure after the changes. The point is however they are far better then T-34/76 especially after recent reload time decrease. In: COH2 Balance |
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