Soviets have to specilize because important units lie in different buildings. You cant build all the buildings you have to select two, and they cost alot and take a very long time to build, which doenst make sense.
So half of the soviet army will always be unavailable to the soviet player, unlike germans whos units all lie in the different tiers as they tech up, they have access to all thier infantry except pgrens in thier t1 building right off the bat.
This inheritly allows for germans to be able to do much more things and have much more flexible strategies. There is no denying this fact. I feel after the soviet player makes two buildings, the others should go down in price and build time so if he so wishes, and has the extra resources, he can make a third building to get access to more of his army without putting himself behind so much in fuel that its a death sentence.
Conscripts are so bad and are just a manpower drain on the soviet player. They are outclassed in every single way and die very fast to LMG grens, and the grens can get LMG's within the first minutes of the game, which is ludacris and unbalanced. Its also not doctrinal like the only way soviets have of upgrading conscripts so they can fight back (PPsh). Also, soviet players have to pay 250 man power and 50 fuel just so that thier conscripts can have the same abilities as grens do for free right off the bat.
Combat Engineers for some reason cost more than thier counterpart pioneers. And build times are ludacris which is why 90% of all soviet players have to start out spamming conscripts, which are outclassed in every way especially since losing thier bulletins in the past patch.
I play both and am decently ranked with both, and I know without fanboyism, that germans are slighty overpowered and you can just do so much more with them, they are more fun, they are able to dictate the flow of battle because of the sheer number of possible strategys they can use and the soviet always seems to have to counter them.
Tiger tanks are way too tough and powerful for only being 200 fuel, many times have i had all the fuel on the map and still my enemy is able to call in a tiger and use it to eventually win the game, since when its vet 1 ability comes up its way too strong. Multiple Zis's + su85's wont kill this thing in time because 80% of the shots will be deflected. Its an easy "I win" button that works unless your really bad or your against overwhelming odds and have no luck.
All german armor outclasses soviet armor in every way, but soviets dont even have the AT options germans have with thier panzershreks. Also blitzkreig STILL works when your engine is damaged while ram doesnt, and the devs have known about this and still havent fixed it.
It all doesnt make much sense to me, and how the devs and community can think this is 100% balanced is beyond logic, the people who say this only play german so they wouldnt know. Soviet is hard mode for sure. I can go on and on about balance but it will fall on fanboy ears and make no difference.
Highly ranked german player and decent ranked soviet player, i play both
http://www.coh2.org/ladders/playercard/steamid/76561198096023775
Very well put. I stopped playing because of exactly what you wrote, still checking out the forum though. Russians are unplayable.