Going for a fast Anti-Inf hf takes care of the sniper problem easily imo. Considering you can get it before he can get Guards. However, making the Kubel more effective against snipers would help in this regard.(Mostly because it wont force you to tech to something you don't want to but have to because of this strat.)
So, getting a Flak will kill the snipers considering it doesnt fire on the move??
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Inf gun is like mortars. Its unreliable.
Aimed shot. So they will jst sit there with the snipers and let u do that.....?
Sorry, but the sniper Guard strat has been a problem forever, and now its even more prominent with OKW in the mix.
Less cheese = More fun!
Buff scripts and Maxims for all i care. At least they have hard counters.
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I think the Soviet teching system has always been a problem since day one. For early game you have the choice of choosing either the standard t2 or the cheesy t1. Really the T1 buildings is meant for cheesy strats, it's filled with things the early game Germans couldn't counter, but lacks any anti tank to be successful so you should already beat the Germans early game otherwise the chance is lost.
Even when the Soviet faction became underpowered in I think it was the March 25th update. They still gather wins by using T1 because it was still very reliable.
I really hope Relic would redesign the Soviet tech to something that would make more sense for a company of heroes game.
I hope so too. Soviet Cheese is and has been too strong in the hands of good players. |
Lol. Seriously? Pumas? They take forever to kill infantry. Guards would shred them. Flaks would jst get buttoned and they can't cap territory.
Fusiliers, do ok, but 3 snipers only need to get one shot off each before u have to retreat. This is a big manpower drain. Also you are forced into a doctrine so this is not a viable counter.
Let me know when you face a decent opponent using this strat on a map like lagreskaya. Tell me how u go with it. |
So, thanks to Barton for pioneering the Triple Sniper Cheese Strat. I think it's about time Relic did something about this unit which has overperformed for the last year.
Abit like the KV8, it has not been touched yet the stats obviously show.
Its hard enough to counter snipers with Ostheer, a 222 will come out the same time as guards appear. OKW however, don't have a 222. Kubels can not be used, as there is normally a M3 rolling around, its also got 0 dmg on the move.
Theres 2 options i can see.
1. Limit to 1 sniper ( Great Idea!)
2. Reduce range on soviet snipers. (They already have lightspeed move ability and 2 man durability.)
If you have any other ideas please post them.
I already know all the soviets will come and whine, "We need them to counter the elite Inf."
Well, i guess you will have to L2P if you can't win without snipers. |
Godamn it Barton, stop giving Soviet players more cheese to use! |
Totally agree with this post. I often find myself losing to people of lessor skill just because USF is alot easier. Riflemen cover all bases and overperform.
Hopefully this will be fixed when they tweak LMG's as i think this is the main reason. Riflemen with dbl Zookas are ok.
Call in's are and always have been too big a part of meta. It has been talked about for many many months now that there should be teching costs for call ins and i really wish Relic would implement this.
Also i think USF should have their teching costs adjusted with the infantry not given for free but available to buy. |
GG, WP. Not sure why para went for a katusha. |
i uploaded a replay, but i think replays are broken at the mo
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So i thought these got fixed, but 90% of the time they seem to wipe volks... |