I've released a couple of updates since the 1st release here is the change log:
Changed minimap (looks more official now, see steamworkshop for this)
Territory_point objects replaced with territory_point_mp. So the map is now using the default territory points for mp maps, this effects the resource income and sets it to the same level as on official maps (less resources than before).
Changed sector layout: Added more cut-offs to increase the strategical value of some sectors.
expanded base sector and changed mapentry points to avoid that vehicles get stuck in the base.
removed several objects that blocked shots but not LOS. Their shot-blocking effect was uninteded and so they were replaced with other objects.
Several balance changed:
Added additional ways to improve the game flow for starting positions 3/4.
Edited buildings damage state.
Ex-/changed buldings, their facing and accessibility to achiev a better balance.
Removed several visual and gameplay glitches.
As always i'd be happy if you can provide feedback.
I am currently in vacation so i can't play and test it on my own