How do you open workshop maps in world builder?
19 Dec 2013, 18:34 PM
#1
1
Posts: 3052 | Subs: 15
Is there a way to open the maps you download so you can place actors (units and or structures) automatically?(e.g. 3 Gren squads and a artillery officer,along with a scout car from the very beginning,like in ToW missions?)
19 Dec 2013, 19:09 PM
#2
Posts: 420
Maps are saved in mygames/.../mod/.../subscriptions
You need a SGA-unpacker to get access to the sgb-file, which you then can open with the Worldbuilder.
However you may want to ask the creator of "real" (no conversions) custom maps if they are okay with it.
You need a SGA-unpacker to get access to the sgb-file, which you then can open with the Worldbuilder.
However you may want to ask the creator of "real" (no conversions) custom maps if they are okay with it.
19 Dec 2013, 22:59 PM
#3
Posts: 59
but PLLEEEEEASSSE do NOT republish them!!!!!!!!
20 Dec 2013, 01:22 AM
#4
1
Posts: 3052 | Subs: 15
but PLLEEEEEASSSE do NOT republish them!!!!!!!!
ABSOLUTELY NOT! The amount of effort and time these people put into these nice looking maps is unbelievable!!!
ill only have them for myself and my own..experiments..
@Onfield where do you find an SGA unpacker? i tried using Corsix mod studio and it gave me some mumbo jumbo error!
20 Dec 2013, 03:52 AM
#5
Posts: 43
You can use the extract command I think. If you go into the original steam posting when the world builder was released, there is a note in which a command line is provided for extracting the installed maps.
You need to make a shortcut for the archive .exe, go into its properties, and add that command line to the "start from" line, and it should extract the installed maps. I'm just taking a guess at this though. By the way, if you want more detailed instructions, there is a video on youtube which illustrates how to do this. Just search for worldbuilder archiver or something like that and you should be able to find it without much difficulty.
You need to make a shortcut for the archive .exe, go into its properties, and add that command line to the "start from" line, and it should extract the installed maps. I'm just taking a guess at this though. By the way, if you want more detailed instructions, there is a video on youtube which illustrates how to do this. Just search for worldbuilder archiver or something like that and you should be able to find it without much difficulty.
20 Dec 2013, 22:38 PM
#6
1
Posts: 3052 | Subs: 15
i figured out how to open and extract the maps to SGA and all that..
but now,i cant find the edited workshop maps ingame on the custom game list.
but now,i cant find the edited workshop maps ingame on the custom game list.
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