I think ATNade could use a small buff to penetration.
The RNG of the parabolic trajectory possibly hitting rear is all well and fine, sort of, but I think the base penetration value is too low.
It cant be raised by much though, because the interplay of Oorah and ATNade is not to be discounted or ignored. Its a very important factor in the actual application differences between Faust and ATNade.
Well true maybe not quite 100%
But increased penetration could be compensated with that "animation must finish" at least partially