And why would you throw your IS-2 in the tigers range ? :< i thought we speak of actual combat, not 1 tiger and 1 is-2 driving towards each other.
An universe where tanks are on the move and take advantage of their maximum range.
Profile of d0ggY
General Information
Broadcast: https://www.twitch.tv/d0ggylulz
Website: http://gamoha.eu
Steam: 76561197964078733
Nationality: Germany
Broadcast: https://www.twitch.tv/d0ggylulz
Website: http://gamoha.eu
Steam: 76561197964078733
Nationality: Germany
Signature
Me: I am scared, that i will need to shake ma head the same as when i read ur posts, so i rather not
Katitof: Its not even close to me even at my worst in the past, imagine ullu, incendiary, aaa, vetlolcake and disto merge into one mega axis zord with forcefield protecting it from accepting any factual data. Add to that a victim card(his rumblings at my PM).
Katitof: Its not even close to me even at my worst in the past, imagine ullu, incendiary, aaa, vetlolcake and disto merge into one mega axis zord with forcefield protecting it from accepting any factual data. Add to that a victim card(his rumblings at my PM).
Post History of d0ggY
Thread: Interesting Results from 4v4AT Round 120 Jan 2016, 17:07 PM
In: COH2 Balance |
Thread: Interesting Results from 4v4AT Round 120 Jan 2016, 16:55 PM
thread was not about shreckblobs, just for your info :> i don't complain, i just state it how it is. It was about ALLIES being strong. Also, playcard mr scrub. IS-2 losing to a tiger, in what universe you live? and before more shit comes out of your mouth, playercard. Edit: saw you put your playercard in after i read your post, Mr 4v4 Random hero. Like 4v4 randoms and AT is the same bro In: COH2 Balance |
Thread: Interesting Results from 4v4AT Round 120 Jan 2016, 16:15 PM
Allies won every game by a large margin. can't be made different or precious balance of 1v1 pro mode is in danger MVGame Allies is really strong with their Infantry. USF alone , Guards, Shocks, Commandoes, and then in a fight between vickers and mg42 the vickers wins it unless mg42 has rate of fire bulletins so you have to hold against it and then get your first tank out as axis , and boom, calliope, katyusha for the inf and it goes downhill. and then to counter their tanks you have a tank, while allies infantry is still going after you, if done with teamwork and denying axis to have fuel you pretty much win it. As another point i think that there are more viable soviet commanders than wehrmacht commanders, and commanders of USF just push you to another level. Last but not least, Grenadiers just die like Flies to every indirect fire. Infantry Sections are only 4 men, but don't die to random mortar shots. For Tank battles axis have to rely on panther or the heavy call ins, while soviets have then mark target (if not then wtf why you dont want to help your team) and brits artillery cover, while IS-2 and KT is mostly a fair fight and JT can be punished so easily by just getting snared, same goes for elefant. Pretty much another reason, because the only real good things axis have is JU-87, which gets just ripped down by centaur. In general you could just make a list like this : stuart can bang puma easily, while luchs can't bang a stuart (unless poorly microed) = more punishment Vickers > MG42 in a house to house fight (unless rate of fire bulletins) Grenadiers just have a real hard time with just 4 men that also get wiped really easy. Allies Mines > Wehrmacht mines , OKW is pretty much a fair deal. But you have to decide between s mines or teller as wehrmacht. Pack howi > Leig gun If you don't get the better position, you will lose. And in that regard allies have the clearly advantage.. As Axis you have to coordinate way better, way more aggresive support weapon play and you can be punished much easier. If you succeed, you might win, if you lose it, shit's coming down at you soon So in general : Axis mistakes in early and mid get punished way harder than allied mistakes In: COH2 Balance |
Thread: Patch notes 14th Jan15 Jan 2016, 00:39 AM
Small patches like this are what happens when people bitch and bitch and bitch about relic making big changes in the previous patches. That's on all of the whiners that make up the vocal minority. Small patches from now on should be way to go, since it is literally just minor things and bugs that have to be patched In: COH2 Gameplay |
Thread: ESPN creates Esport section15 Jan 2016, 00:18 AM
A german website called sport1.de has it also, since like 2 years, they only take games which adress a very huge audience, such as cs go, dota, lol, as you just said. Of course coh2 would be nice to be there, but since coh2 doesnt reach their audience. :/ In: Lobby |
Thread: The USF All Stars all you need to know13 Jan 2016, 17:51 PM
I've seen looney playing Ostheer, ban plix In: USF All-Stars |
Thread: Email to Kyle or to whoever is responsible for bans13 Jan 2016, 17:42 PM
So you say sprice has a point with saying that steam id's haven't been checked is not his fault. :< In: Scrap Yard |
Thread: Email to Kyle or to whoever is responsible for bans13 Jan 2016, 17:41 PM
Then you have to ask the question, who is responsible for the tournament to run without interference, and then you'll have your solution. :< In: Scrap Yard |
Thread: Email to Kyle or to whoever is responsible for bans13 Jan 2016, 17:37 PM
Yea you changed your steam ID to their names out of standard procedure, right? Just stop dude... You can't change your Steam ID, which is a code of numbers. You can only change the name. :< In: Scrap Yard |
Thread: Mechanized Grenadier/Assault Group13 Jan 2016, 17:28 PM
Personally for the price the HT from doctrines SHOULD REINFORCE i mean it costs 30 fuel! but the HT can't actually do anything? I mean even the american equivalent with Engineers and M5 can reinforce. One of the reasons i don't use that doctrine, it is too cost inefficient when you can't use it to reinforce your other units on the field with it. :< literally the only halftrack to call-in and not be able to reinforce In: COH2 Bugs |
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