Out of recent events and conversation with players, i thought i try to give a solution to the problems of Hotkeys.
For me, COH2 Hotkeys have been a pain in the ass for a long time.
Especially because the Key need to be pressed and the way i _WANT_ to move my camera is way further away and as someone who comes from Shooters and RPG's, was weird and very confusing to move my camera with the Arrow-Keys instead of WASD like i was used to it.
So i have rearranged my Hotkeys with my keyboard driver and mouse driver. Initially it needed me a bit time to get used to this kind of cameramovement and hotkeys a bit of time, but after a week i never wanted to miss it again.
The AutoHotkey script would look like the following :
Now there is two things that miss to complete the setup of my keys.
I got Q and V bound to my Mouse... Q for Hold Fire, V for Molotovs, or Volksbuilding etc. A solution to that could be binding it to 1 and 2 of the Keyboard. That would add :
1::q
2::v
So a complete variation of my AutoHotKey script would look like this:
This script works with the Classic Hotkeys setup in ingame!
I have uploaded the full script on my discord!
To run the Script you need Autohotkey, that can be downloaded here:
For more Questions, send me a PM or get in contact with me other ways!
That was showing the wiping potential of a full health squad, nothing to do with anything else that you mentioned, you know, thats why I said the wipe potential is extreme and not the accuracy is extreme etc.
EDIT: Because, you know, the aoe isnt any smaller the further away the shots land.
Have you watched the recent 2v2 tournaments? Its just an arty fest, there is a reason for it.
"and instead of MOVING towards the outside of the map, you keep staying in the fuel circle, in which your enemy shoots, with some clear thinking you could have thought of that."
I was clearly trying to move out of the circle when I heard the shot, the click was moving other squads towards the sector, you know, if you watched the video without pre meditated bias, you might have thought of that.
The only one who is Biased is you, by being a 1 Faction fanboi.
2nd of all, you run towards the middle of the map.. instead of the outside..what a smart player would do because he is not going to put the arch towards more outside the map.
But have you played 3v3+? facing anymore than 2 arty pieces, hell even 1 can completely win the game, its not even funny. THe wipe potential is extreme and needs to be toned down completley.
Here, one example I caught on stream (Caution Volume):
Do you see where the LefH stands? Literally RIGHT infront of you. Of course the Scatter is very small there.
Also the player has Sight, you don't think to move out of the capping sector, where he would probably shoot, since you got the whole other sectors.
You could hear the lefh shot coming, you cut the video so the shot is not hearable from the beginning, only the following roar of it, and instead of MOVING towards the outside of the map, you keep staying in the fuel circle, in which your enemy shoots, with some clear thinking you could have thought of that.
A non competitive game mode will never get balance focus, too many players and too many combinations/factors in play there to even consider balancing it and there were were multiple changes that did help in team games, like a nerf to super heabies.
Bonoboboi Katitof, 4v4 had a lot of Teams and Clans who played it rather competitively, then with some patch of mid 2k15 they all disappeared because 4v4 was broken for Axis.
You missed the part where I stated that the thread is about the damage it does, not about what faction I play. I dont need to play as OKW or OST to understand that a arty shell salvo is far too devastating and frequent or one that requires me to HAVE to go a specific doctrine JUST to counter that 1 doctrinal ability that they use.
"You don't move Priests and Sexton into Danger, because you use them from behind your lines."
Yeah, if you are using it to defend a point you already own, using them to attack a structure however, not true.
" But just bring a sapper with you then, clear the path from mines. Sounds Stupid to you? Maybe you lack the skill to pull of maneuvers like this, because you don't have any idea about when it's the right timing for that to do?"
Funny you should say that, this was an argument for demo charges, see where I am going with that?
So, rather than this boring back and forth with situations that are all hypothetical and hyperbole, do you think its OK for an ability to one shot multiple squads frequently (10 shots every 40 seconds), inside the FOW, with the ability to build several of them, requiring a hard counter to stop it and if you dont have the right commander even in your load out, it being GG?
Priest and Sexton do it way better. LefH18 is not OP, if you hear it shoot, don't move to the area to be save.
Yeah, some of the DLC is pretty essential. I'd say the most important ones are AfterDark, Snowfall, and MassTransit. With those 3 you have many more transportation types (bikes, trams, ferries, cable-cars, monorails, blimps). And the transportation networks are what make the game imo.
Yeah i couldn't decide which so i let it be till now. I have really had wanted to, but it's so much, kind of overwhelmed me. So im going slowly with what i get etc. I don't even have mods in yet