
Profile of TheMachine
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Broadcast: https://www.twitch.tv/GeneralsGentlemen
Website: http://www.generalsgentlemen.com
Facebook: www.facebook.com/generalsgentlemen
Twitter: www.twitter.com/ggthemachine
Youtube: www.generalsgentlemen.com
Timezone: Australia/Perth
Broadcast: https://www.twitch.tv/GeneralsGentlemen
Website: http://www.generalsgentlemen.com
Facebook: www.facebook.com/generalsgentlemen
Twitter: www.twitter.com/ggthemachine
Youtube: www.generalsgentlemen.com
Timezone: Australia/Perth
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Post History of TheMachine
Thread: JU-87 Strafe shredding tanks.9 Nov 2014, 07:33 AM
Except Rocket Strafe is literally 100% dodgeable by just reverse moving, and isn't on a Commander with Tigers, and isn't on a faction with incredibly strong Tanks and with plenty of options for incredibly strong Anti tank. In: COH2 Balance |
Thread: JU-87 Strafe shredding tanks.9 Nov 2014, 07:14 AM
JU-87 Strafe completely broken instantly taking SU-85's and Shermans down to 20% in a single one of 3 passes. How does something as completely ridiculous as this manage to slip through? In: COH2 Balance |
Thread: Generals Gentlemen Shoutcasts!2 Nov 2014, 09:11 AM
SturmTigerLuvnest(Sovs) vs PanzerGrenadierAngreifen(Wehr) In: COH2 Shoutcasts |
Thread: Change KT with Panzer 4 battle group26 Oct 2014, 12:36 PM
I doubt this will ever happen, but I like the idea. The King Tiger is far too strong and unnecessary icing on the cake for the ridiculously strong, game-breaking late game that OKW have with the 5 vet, Panthers, Walking Stuka, Obersoldaten, Volks Shrek Blobs and forward bases. OKW doesn't need a super heavy anti everything attack move tank to top it off. The King Tiger is okay in team games because of critical mass of AT, but in 1v1's it really is just a right click into the enemies base and win unit, like the Tiger Ace. The Elite armour is also a really bad and underused commander so it would give it something nice and make it viable. Those P4's would probably need a buff if that's the case though, they sure are underwhelming. In: COH2 Gameplay |
Thread: Generals Gentlemen Shoutcasts!26 Oct 2014, 11:39 AM
Today I'm casting with IceManJoker from RNG Arena for a great game of Symbiosis(Wehr) vs RunToTheSun(Soviets). My apologies for the annoying buzzing noise his mic makes. Check out the RNG Arena's channel! In: COH2 Shoutcasts |
Thread: [2v2] NationsCup #124 Oct 2014, 16:54 PM
Team Name: GeneralsGentlemen Playernames: TheMachine and ArchonHawk Steam ID: 18017031 & 40589981 Preferred Map & Faction: Moscow Outskirts Summer as Allies. Country: Australia In: One4One |
Thread: Is Coh2 ready for E-Sports?Post-oktober Betapatch discussion22 Oct 2014, 14:22 PM
RNG is fine, but stupid unfair pointless RNG like heavy engine damage Crits, Abandoned vehicles or planes crash landing is stupid and has no part in the game whatsoever. The other big problem leaving Coh2 back is the lack of skill differentiators, currently there isn't enough skill ceiling for the top players to be rewarded over moderate players, both in terms of a micro level and on a tactical/strategic level. There's various reasons why:
Coh2 has a very long way to go in terms of making it viable as an eSport. It's going the right direction, but Relic need to make some very fundamental changes in terms of fixing their own mistakes. Soviets inability to tech swap is intentional, but having that is just a terrible idea that hurts the game so badly. Blitzkrieg, Panzer tactician and Sniper Sprint are just cheap lame abilities that add nothing into the game other than rewarding Bad play. They have to be critical and make decisions instead of "We can't remove Blitzkrieg because it's too late and people will get mad." In: Lobby |
Thread: TheMachine(Soviets) vs Bryan(OKW)17 Oct 2014, 18:31 PM
Fantastic no ISU Soviet. Katyusha, SU-85, T-34's. In: Replays |
Thread: Generals Gentlemen Shoutcasts!14 Oct 2014, 16:05 PM
Today we have an amazing Coh2 match between Romeo as the US Forces against VonIvan as the OberKommandoWest. In: COH2 Shoutcasts |
Thread: OKW Teching 13 Oct 2014, 10:31 AM
The reason why Kubels and Pumas are so strong is because the intended coutner, Bazookas are so god damn awful. They're unable to consistently hit small fast vehicles, and unable to penetrate big tanks. The problem with the US Teching system is T2 literally has no AT whatsoever, No Bazookas, no AT guns, No Stuart. Whilst T3 has everything; Bazookas, AT Guns and Stuart. Not that they're particularly effective, due to Bazookas drastic underperformance, and AT guns being too immobile against the Puma, let alone with smoke. But it really should be mixed up because of how much overlap. I think Moving the Lieutenant Squad to T3 instead of the Captain Squad to T2 would definitely help things out. Going US T2 can be a huge gamble if the OKW pulls out a T3 and then there's literally no counter to Puma or Flak Half Track until fast Sherman rush. The other really huge problem with the meta is that US's lack of dependable AT is made so much worse because of the lack of mines. If Rear Echelon could build mines like every other faction then countering both light vehicles early and heavy tanks later would be much more fair and balanced. In: COH2 Balance |
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Latest replays uploaded by TheMachine
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