Hey guys. Would anyone be able to send me some replays of Allies winning 2v2's at a decent level, because right now I'm failing to see how 2v2's are winnable as Allies without relying on the Axis being bad and making mistakes. The only thing that kinda seems to work is really filthy Sniper/Ziss/Guard Camp into ISU.
Cheers!
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Post History of TheMachine
Thread: Allies 2v2 Replays21 Nov 2014, 20:32 PM
In: COH2 Gameplay |
Thread: OKW Reinforced Steel Barricade14 Nov 2014, 16:01 PM
I think everyone seems to agree on this one pretty clearly. There's no reason why wire cutters shouldn't be able to cut OKW Wire. Either make it cut the wire leaving TankTraps, or make it cut both but taking 2-3 times as long to do so to compensate for the 2-3 time build speed of the OKW wire. In: COH2 Gameplay |
Thread: The imbalance between Allied and Axis Infantry Anti-tank 12 Nov 2014, 20:01 PM
I don't think it's a case of the PanzerShrek being overpowered as it's rather inline with the strength of AT guns and tanks. It has a role and purpose in the counter system and dynamic which it fills... completely unlike Allied handheld AT. It's an issue of Bazookas and PTRS really underperforming and being completely not viable. The only thing they can work against is light vehicles, which even then light vehicles are able to avoid them given their fast speed/acceleration and their small target size causing Bazookas and PTRS to miss frequently so there's rarely any kill potential. Both the PTRS and Bazookas are in serious need of a buff to not only put them in line with Panzer Shreks, despite versing factions with much stronger Tanks. But mainly to just put them in line with AT Guns and Tanks and to actually give them some purpose. Bazookas or Guards should be able to counter Dedicated Tank destroyers such as the JagdPanzer IV, Elefant or JagdTiger for example. But they just don't penetrate anywhere near enough to actually make them ever worth building. Not even against medium vehicles like a Panzer IV or Panther. Bazooka would be easy to buff in terms of just giving it either extra damage and/or penetration and/or accuracy (But not in a way that it gibs infantry all the time) The PTRS is in serious need of some kind of buff, as they are just so incredibly lousy at the moment. Guards are nothing but button fodder in terms of anti tank. Since it's an anti tank rifle, buffing their damage and penetration to actually make them viable and useful against tanks would seem a bit weird. Another cool option would be to make Guards have a munitions upgrade that then gives all 6 members in the squad PTRS rifles, removing their anti infantry damage almost entirely, and then perhaps replacing their Frag grenades with AT grenades. That would make Guards actually work against Tanks, and not make them too spammable, but even then they'd probably need a slight penetration buff. It would also be great if the DP upgrade removed the two PTRS in favour of more Rifle damage would be great. A Guard squad should be able to form an Anti tank squad with PTRS or anti infantry with DP's. That being said, the accessibility of Shreks on Volks Grenadiers combined with their insane Vet 4 and 5 bonuses and how quickly they will rack up that veterency with PanzerShrek shots is definitely a problem breaking the late game tank battles. Volks Grenadiers get a grand total of 3 received accuracy bonus reductions through Vet, causing Vet 5 Shreks squads to be practically unkillable by any kind of Allied tanks other than the ISU. Meanwhile for Wehrmacht the inaccessibility, low squad count and expensive reinforce cost on PGrens makes them fine for their potency. In: COH2 Balance |
Thread: Generals Gentlemen Shoutcasts!12 Nov 2014, 19:49 PM
Hello World! Today I am joined by Computer heat for a nice game between Strixeh as the USF and RunToTheSun as the OKW. Check out Computer Heat's Coh2 Shoucasts. In: COH2 Shoutcasts |
Thread: COH Elite Mod Version 311 Nov 2014, 11:23 AM
Whenever someone plays some Elitemod be sure to send us some replays to Shoutcast! Email to GeneralsGentlemen@gmail.com I've wanted to give casting Elite Mod a go, but the replays I tried before didn't work because they were a different version. YouTube content could really help out exposure and playerbase. In: News |
Thread: JU-87 Strafe shredding tanks.9 Nov 2014, 13:59 PM
Saying just build Anti-Air is stupid suggestion on so many levels. Knowing that the Tigers are coming and going SU-85 from Tier 4 for a tank destroyer, do you suggest that the Soviet should spend 440 Manpower + 150 Fuel + 90 munitions for an Anti Air vehicle that won't kill the strafe until after the first strafe. Or do you suggest that the American also knowing that Tigers are coming and going Captain for M1 guns should spend 400 + 130 fuel for an M15? Bear in mind there's only a 33% chance of the strafe actually coming, we don't know what commander the Germans have locked in until the Red Smoke shreds 80% of the Allied Tanks. Or are you suggesting that instead Allies should not build AT guns or tank destroyers against Tigers so they can build Anti air just incase they decide to use a strafing run? In: COH2 Balance |
Thread: Generals Gentlemen Shoutcasts!9 Nov 2014, 13:40 PM
A super intense Jackson montage showcasing Jacksons in action. In: COH2 Shoutcasts |
Thread: JU-87 Strafe shredding tanks.9 Nov 2014, 08:35 AM
Yeah they buffed the hell out of it last patch. And now we have this, since Relic don't know how to or don't bother to actually play test their changes.
Um, what? You think Incendiary Barrage is game breaking? You do realise that when you see that Red Smoke you can just walk out of it... like every other off-map arty ever except for strafing runs which do have smoke but have a massive radius that can't be dodged. If you're having problems with off maps abilities that are completely dodgeable then I think it says something about your skill level and how valid your opinion is on balance. Also Incendiary does not instantly shred 80% off any tank (apart from IS2), nor does it instantly 80% infantry. It only works at forcing MG's and AT guns to make up before a big push, or area deny. Insta-wipe IL2 of the past was OP and game breaking with no chance for counterplay... that's why it was nerfed. That's how balance works. In: COH2 Balance |
Thread: JU-87 Strafe shredding tanks.9 Nov 2014, 08:23 AM
Erm, no it has Tigers? Lightning War has Tigers, G43's, Light Artillery Barrage AND this instant unavoidable instant 80% Snipe allied vehicles 3 times AT Strafe. It's not just turning the tide, it's literally winning engagements by clicking 2 buttons with no room for counter play. How do you not see a problem with this? Late game, in particular tank battles are already incredibly axis favoured. This kind of off map 2 click destroy all tanks and win game button really is not needed, let alone completely broken and lame for game play. In: COH2 Balance |
Thread: JU-87 Strafe shredding tanks.9 Nov 2014, 08:02 AM
The SU-85 was already struck once by a tiger and killed by a tiger. The sherman was struck once by a ZiS-3 and a Panther after the barrage. The Tiger hit the SU-85 twice, the other 70% of the health was instantly and unavoidably shredded by the first run of the Strafe? How do you think that it's okay, that there is 0% chance for counterplay at all, even after seeing the smoke and then immediately driving as far away as possible from the smoke. If it's going to be this ridiculously potent it should have a small dodgeable area, not have a massive area that is undodgeable. Then it will instantly take out 70% health of any Tanks Allies can field, (Except IS-2) and then return and do it twice more. You have to be delusional to think that's a perfectly okay thing to have in your game.
Do you not know how Soviet teching works? Because the faction is so brokenly designed, it's impossible to have both T3 for AA and T4 for SU-85's. Even then, have you actually seriously seen a Quad Half Track actually try to shoot anything down? It generally takes about 2 volleys to actually shoot down a plane. That's two volleys of instantly and unavoidably taking out any tank to 20% health. I don't see how that is reasonable. P-47 meanwhile, you literally can just reverse move and it'll miss entirely. In: COH2 Balance |
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Latest replays uploaded by TheMachine
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GGTheMachine(Sov) vs Miragefla(Wehr) September Preview v1.2by: TheMachine map: Kholodny Ferma1-680
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GGTheMachine(Sov) vs OrangePest(OKW) September Preview v1.1by: TheMachine map: Faymonville Approach2-756
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GGTheMachine(USF) vs OrangePest(Wehr) [DPB 1.5] Pio HMG Spamby: TheMachine map: Crossroads 1.11-888
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