I agree that too much emphasis on 1v1 balance when the vast majority of players play 4v4's and team games is a mistake. It leads to units like the Brummbar which is insanely strong in team games, and compare it to the Scott. All of the risks of Wehrmacht tech swapping (losing snares, Mortars, medium tank pressure) are completely negated in team games and allows for rushing out and spamming PGrens and stuff like Brummbars without any of the downsides. Allies seem to only win 4v4's against good players with cheese like ISU/KV2 and filthy Rocket Arty wipes. It's like everything Axis has is better and easier to use in 4v4, but it gets nuked easily by Calliopes/Katys. Even though Axis is so much easier, I don't enjoy playing them in team games because I don't like facing cheese.
On top of Axis getting every crucial tool non-doctrinally. Coh2 also has some really bizarre things to favour Axis in low skill level team games. Why is it that the heavily armoured Axis tanks which fight against weaker allied anti-tank are the ones that get the Blitzkrieg ability, or the insta-pop smoke cannisters while USF have the long delay targeted smoke. Also Wehrmacht are the only faction who get dedicated anti-tank mines that change games. (ignoring M20). Also only the Soviet Machine guns death loop.
![Honor icon](/images/replay/honor_icon.png)