I know it's not designed for pinning squads, but then it should make some considerable damage...right now it just doesn't scare anybody and dies immediately under mortar/rifle/bundle nade/lmg42
Yeah, I think the first wave of maxim nerfs basically wasn't necessary. People were bothered about it firing while suppressed, not its other attributes. As it stands, the MG42 actually does better damage at everything but far range, which is frankly quite silly:
DPS: near/mid/far
MG42: 26.48 / 14.93 / 3.38
Maxim: 21.54 / 13.61 / 5.69
As it stands, the only upside to the maxim is its setup time, but what's the point if the damage, suppression, and arc are all lackluster?
Honestly, the biggest problem of the Maxim is that it has no real role. Presumably it should be effective against basic german infantry, but it really falls short here because grenadiers can always fire off a rifle grenade even if the maxim suppresses them. That generally leaves the maxim at half health, so it will either die to the next rifle nade or need to retreat. Basically it trades evenly with grenadiers and will get overpowered by 2 gren squads even if they advance in the narrow arc, so really what's the point?
I keep hearing that the MG42 needs to be better than the maxim because of oorah, but I don't see much sense in that. These are the same people who say that oorah/merge also justifies how good the LMG upgrade is. Frankly, with the latest changes oorah is overpriced for what it does - a speed increase, but the squad is prevented from firing while moving.