"I don't see a need to nerf Axis as much as I see a need for buffs and changes to Soviet"
versus
"fairly decent balance that currently exists between Eastern armies."
So are they balanced or do they need a buff
Now regarding the post in general:
Axis need a higher performance on the guns due to smaller squad sizes. This was not needed in prior versions of the game (when armor was still used), as the armor basically meant that Grens and cons had the same effective HP. The problem with that is, that it looks weird and causes problems with veterancy.
Seeing shots impact on an entity, but not taking damage looks confusing, that's why it was replaced with decreased incoming accuracy modifiers in a lot of cases. For others it was replaced with higher damage dealt. This accuracy decrease helps to counteract some of the other vet bonuses. Some weapons + vetted squads reached 100% accuracy, but their performance did not increase much, since the opponent had armor. So effectively, their vet was less valuable than it should've been.
I'm really against the reintroduction of armor, as it causes problems with unit performance, looks bad and dumbs down the gameplay. Lower HP, more damage squads need more careful micro (see current Panzergrenadiers). If you want to differentiate squads, give them decreased incoming accuracy modifiers. Not sure if penals needs that though, the unit in general needs a complete overhaul I think and not just some tweaks.
Edit:
Regarding Shocks - Have you tried them recently? Their PPSh41 profile was changed and they actually do not need to get that close anymore. Besides that when using them I find they win rather reliably against Obers.
Profile of MilkaCow
General Information
Steam: 76561198005831154
Birthday: 1989-05-11
Residence: Germany
Nationality: Germany
Timezone: Europe/Berlin
Steam: 76561198005831154
Birthday: 1989-05-11
Residence: Germany
Nationality: Germany
Timezone: Europe/Berlin
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