Hi Ratibor. This battle is for you. Enemy have both fuel points. We dont give up, press and win. Many panthers, Elefant bukake and many mines. |
so why, really why a molotov is soo much stronger as riflegrenades, you get with a motov instant 2 units dead, after that you lose more, if you stay still in fire, what the fuck is that. dodge not possible, because fucking units, need 1-3 seconds too fucking move, because shit game aren´t smooth enough in movement. shocktroops are also still op in all ways, 1 is enough too kill grenadier and panzer grenadier. what is that. t70 spam is also still op,in this replay he get 1x t70, 3x t34 and still 2 at guns, what could i get just 2 p4 and a stug 3. if i don´t tech fast t3, it would be over after shit t70. really after the last 3 patches are the game for germans not playable anymore. just conscripts with upgraded on field and t70 most time. no other skill need, at guns take every tank alone out from germans. nothing too say about that. hopefully some feel the same as german
Joke? |
Hunting Elefants. Figt against blobs (i love penal battalions) and T34-85 is crap. |
Thread: vs HO12 Oct 2013, 08:08 AM
Random clanwar. |
very nice relic. new patch - no armor balance. again we have panters spam with pgrenaders q3 rocket lunchers! omg! this studio cant fix balance LOOONG time! wtf?! panter have 1 star - its cant to kill this unit. soviet havent non doctrial units to balance this shit. isu-152 suck again. if u havents kv-8 u lose with many greanders with q3 rockets lunchers and panters spam. everybody use this tactics because relic cant fix it. this game f* shit and make for german fanboys lovers. now these clever men will come and will start singing the song about tears. patching sucks! epic fail.even now people already notice about an imbalance in equipment.
Make more mines. :-) Head up and huraaaa. Soviets have hard way, one vodka one match and repeat.
Good luck Ratibor |
Thread: Mines10 Oct 2013, 20:27 PM
Mines, mines, mines and ....... many mines. :-) |
this is quickly becoming the meta for germans and im wondering how people are dealing with it because soviets seem so weak when this strategy comes into play..
All the german player really does is pump out grens and upgrade with the LMG. If you get a sniper or anything he gets scout cars, otherwise hes going to just use his grens with LMG to eat all your infantry, maybe get an mg42 or two, n then get p4's. Im having a real hard time dealing with this as soviet and need some advice. The LMG is just so strong early game...
Never fight with only one conscript squad. LMG have 8 dmg and beat everything. Guards LMG have now 4 dmg = dont build them. Only ansfer is supported snipers or maxims, T-34 and mortars. Best are moving Shock Troops with grenade in hand. :-)
PS: and dont listen human shit |
dont worry all you whining got them nerfed to shit. soviet whinegirls are destroying this game...
realy constructive response |
I have played a little of both, though I'm mostly a 1v1/2v2 player. I think Ostheer is better if you don't have an arranged team because you don't really need to support each other as much/pick complimentary tech. If you actually have some communication going on it's fine.
In 1v1 and 2v2 i have no problem with Soviets. Better ballance and joy game. But in 3v3 and 4v4 it is different. |
You post a replay where your team plays badly as evidence of balance, then you claim it's all the other games with all the other things you don't even see in this game that are evidence of imbalance. There are some overpowered things in the game right now and you haven't mentioned *ANY* of them.
T-34/85 sucks, yes. Everyone knows that.
In terms of things that are good against tanks... T-34s have ram, which is a better than 50% chance of disabling a tank other than an elephant and guaranteed to disable a P-IV. The SU-85 is still easily the best tank destroyer for cost in the game if you support it properly and know how to use the reverse function, attack ground etc. etc. Doctrinally you also get guards, mark vehicle and vehicle self-repair. You have much cheaper mines, as well, which are chronically underused by Soviet players at the moment.
P-gren grenade is actually slightly worse than the guard grenade and against bigger squads. You are aware that the panzershrek has a *smaller* range (35) than the T-70 (40), for instance?
Personally I don't want more redundant immobile tank destroyers in the game because I like asymmetric balance. No doubt at some point the marketing people in relic will suggest 'wouldn't it be great if we introduced a tank destroyer slightly bigger than the elefant in the exact same role as paid DLC without showing it to the balance team before release' and it will happen but y'know.
It sounds like you just complain about the faction balance being messed up by a different thing every time you lose when the real deal is normally going to be that your team got outplayed. Some of your complaints make no sense at all, a lot are based on just not using units properly and a lot on not cooperating properly as a team. If you focused on finding a regular team and on working out how to use your units in conjunction better rather than raging on the forums every time you lose as Soviets you'd probably be having more success with the game.
Wermacht is more stronger in 3v3 and 4v4. Try play it. |