Np.
Basically it means your entire Con force can have PPSHs very long before Ost can have even a single LMG/G43 on one Gren.
PPSH is doctrinal and guards LMG is the same 60 muni. If sovites upgrade early, they dont have muni on mines, molotov and AT nades. And fast PPSH help deal with assault grenadiers. |
2x PPSH on squad, exactly same as before.
You only upgrade once, exactly same as before.
Cons do not drop PPSH, exactly same as before.
The PPSH moves to next man in unit when carrier dies, exactly same as before.
I dont undesrstand why you ask this.
None of that has changed, its exactly same as before.
What has changed is:
PPSH costs only 10 Muni now
PPSH is earlier, its at the same as CP1 before.
PPSH DPS was reduced from wrong Single player stats, to right Multiplayer stats.
I agree G43 is better than LMG, because you have MUCH better constant DPS while moving.
G43 is now also earlier, its 1CP, like new PPSH, but it still costs 60 Muni (like LMG).
Thank, before i dont understand, why you compare 6 ppsh with LMG42. |
It doesnt negate either one, if you have a unit spotting.
Without Smoke, Button is a guaranteed win if you have necessary AT support.
MT works even through Smoke. Remember there is a frigging plane watching the unit?
At Ara: Sorry, but your bias is beginning to become pretty obvious. You might want to tone that back a bit.
It is true. Decent soviets use muni for molotovs, AT nade, MT, LMG upgrade for guards, butoning, mines placing, mine sweaper, ZiS-3 barrage, precision strike and more. Both side have many munition usages. Soviets need muni too. |
2xPPSH per upgrade.
The DPS was apparenrly finally fixed from Single Player stats, to Multiplayer.
So for the same cost as 1 LMG, you can put PPSH on 6 Cons if you want.
And due to CP change, you can place 6x PPSH by the time Ost has a single LMG or G43.
2, 4 or 6 ppsh on single squad? And if you replace lost mens, you must buy new ppsh?
G43 is for me better then LMG. |
30 was fine.
especially considering the asymmetric alignment of Commanders, where generally Ost abilities are Muni options, whereas Sov ones are callins for MP.
Biggest myth i hear. Only noob soviets have tons of muni. |
Stugs are a good counter for T3 soviet units. I don't know why I don't see more ingame.
Stugs need more micro then PzIV. |
Easy easy. You can still attackground through the smoke or gain los via a third unit.
But enemy tank start dance like crazy if lost LOS. Smoke is very good ability for 40 muni. |
Now you buy ppsh for every model in squad? If you want 3 models with ppsh = 30 muni? |
Next uselles Soviet commander? The same think as overnerfed 120mm mortars? |
That's a very good idea that can be apply too many things in Coh2. Random with boundaries.
I remeber this from Coh1.
5% Sherman and i shoting on him with my Kingtiger
- first shot bounce
- second weapon destroy
- miss
- engine destroy
- bounce
- kill
You need 4-5 shots take him on 5% and then another 5 to kill him. Zombie tanks. :-) |