Damn, never thought I'd read this. One of the best parts about CoH1 was the MG42 mechanic. You really had to flank and outposition your opponent. It was one of the most fun parts of the early game and you could easily differentiate the good players from the bad. Nowadays every Ostheer player just gets one at most and just spams grens instead because the HMG42 is so shitty.
Very true, COH1 MG42 are very powerful when used right, possibly single handed able to wreck any low level play, Rifles got themselves in the arc of fire would be annihilated less than 10 seconds if they don't retreat, that forced the Allies doing good, rewarding flank attacks. Once flanked, the MG42 is very vulnerable and risked given to the Allies.
I recalled a game in last month a top 20 Wehr trying to do a 3 MG42 pin in Angoville and got wrecked by my 3 Rifles nade play, twice games in a row. Then I played the COH2 USF with the very same build order but got wrecked, infantry of COH2 are too slow to do this kind of decent flank. It is like the game itself encourage you to blob up the Rifles and smoke the MG instead of flanking it.
Wehrmarct doing their art of defence, US doing their art of flanking, that's what COH1 shine.
More than that, lack of global upgrades, shallow resource point system, extreme linear of teching, infantry got phased out by heavy armour, ease of comeback because of callin system, shallow popcap and upkeep system, shallow target/armor table, are the main flaws of COH2. They will never get changed anyway.
Can COH2 have
- the exciting turning tide when Rifles popping their BAR in the mid of their flanking?
- viability of Wehrmarct using so many different and
working build order?
- mines, that supposed to deter flank instead of plainly, stupidly squad wipe?
- the ease of US/Wehr punishing Wehr/PE/Brit players who just trying to blob2win?
Sorry, none.