But less map control. It has never been a problem to sustain 2xE, 4xR 1xRanger or 1xPara if you use them properly without bleeding hard. You had 3/4 of the map to compensate your upkeep and as reward real option to shutdown his own resource income and popcap (This is exactly why the system has been changed). The problem for the US has always be the transition into the motor pool/tank depot, BARS first or motor pool first. And of course, unless being newbie, you always build your SY as soon as possible, same if you went airborn and skip the motorpool.
Flanking was easier in Coh1 because you had more tools and Mgs were weaker.
1- HMG More expensive, only 3 guys and by the way less durable. And the arc of fire were shorter and pio didn't give you extra vision range
2- Volks weaker a mid range and you had to decide to upgrade them to make them short range or leave them as they were until building a bunker and starting gren zombie spam. they were cheap to reinforce but cost only 10mp less to build and didn't scale at all late game.
3- Engi beating pio 80% of the time, not like pio beating RE 120% of the time.
4- Engi having flammer. In fact many flank was performed by your Engies + rifles
5- Werhm mine were strong but not denying a super large area like in COH2
5- M8 was 10x stronger than the actual M20
6- BARs upgrade was global and volks didn't scale at all. So as Axis you were force into teching to get grenadiers, you hadn't access to LMG in your basic units. LMG was far more expensive because the ammo income reduce, in many years playing Coh1, I have never see anybody able to build LMG on any of his grenadiers in 1vs1, unlike in coh2.
7- Atgun more effective
8- halftrack could reinforce in the frontline and wasn't that pain to micro like the ambulance is.
1) Bike or schrimm, and it has pushing too
2) Volks being weak? I have no idea what are you talking about, just played 5 1v1 games this morning to be sure
3) Who wins, depends on skill and positioning, same as Volks vs Rifles
4) Are you talking S-mine? Shit, it has
sign, for the love of God
5) The teching is difference, compare M8 to current Stuart please
6) BARS, yes. Volks NEVER means to scale well, but they are fine. They are always zombie food for free Grens
7) NO, COH1 57mm is even easier to counter
8) You have HT too, but it is irrevalent