Can allied players please stop complaining about Oshteer? Jesus christ, you already have soviet snipers that double axis, 2 more scripts per t0 fw infantry unit (scale the same), rifles that outnumber and outscale, able to out tech light armour early-mid game. I mean why don't we just widdle down Wehrmacht to 1 or 2 units and eliminate snipers that way allied players don't have to find something new to whine about.
But Ostheer snipers are (will be) truly OP in some matchup, I don't know how should they fix though.
WTF double quote |
I don't think that they should cost more than 200 MP - the whole point of them is being dirt cheap and easily replaceble. I actually think they are fine, even with the received acc.
The first idea is nice, but the "humf" that the doctrine has is the fuel to muni conversion. I don't know how it would be with that rate of MP income, but certainly it would be a lot of guys running around, cashes everywhere.
A trench with a cost and more durable, not usable by the enemy... Hmm, isn't it a "bunker"?
It is not a bunker, it is a nuke shelter. |
Flare makes plane reconnaissance looks stupid.
It lasts quite long, basically uncounterable, and much cheaper, but almost all faction having it so nvm.
I suggest they should make recon plane cannot be shot down by ground AA, because recon plane usually flying at a quite high magnitude, |
Think CoH1 Brits vs Wehr Sniper. I believe that explains it sufficiently without breaking the NDA...
Actually they have the Bren Carrier, as shown in the UKF Announcement Trailer.
It is not a clown car. |
Of course, also Relic choose moron players to only play UKF and the pro player to only play axis... right? Oh my god :\ some are already prepearing their axis tears..
Ostheer rape the hell out of Brits, and I hate it. |
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What about the other way? Change OKW / USF sandbags to SOV ones?
I like that huge bulk of green cover, and wish i had it with other factions
I don't really want the map got itself into a Soviet landfill. |
You are an idiot, Porygon.
This is a second time in a row where you attacked my logic, and like the first time, you have proven that you know very little about the game and that you are simply a katitof-level troll.
I attack your logic because your brainfuck with your Soviet passion.
vCOH US and Wehr both have their normal sandbag, and they are fine. So is our OKW and USF sandbag, but not stupid unkillable sandwall that even can block light vehicle. |
They need the separate sandbag model because of their big squad sizes that can't fit properly behind usf/okw sandbags. But the conscript sandbag does need a stat-reduction so it's a bit less survivable. USF/OKW sandbags also need a small buff so they won't get blown up by a single tank shell all the time. 200-250 hp would probably be fine for all sandbags, and a decent target-size so you can destroy them with AT guns.
All sandbags and barbed wire also need a stat reduction while under construction so you can't delay enemy units a whole lot by ghosting off choke points. Something like unfinished barbed wire takes 2 squads quite a few seconds to destroy.
Best logic, because squad number: 5 must be much lower than squad number: 6 |
Brace yourself, King's men trench are coming.
Level: Nuke shelter |