Commander: Operation Grief (can only be chosen by one player in the Axis team for obvious reason)
CP0: Speak in perfect English: 280MP
Call in Volksgrenadier disguised as American GI, with captured USF uniform and M1 Garand, would not be auto-engaged by the enemy
CP3: Stealing resources, toggle ability
Losing the ability of capturing territory, the disguised Volksgrenadier able to steal 30% of resources at the enemy sector
CP5: Sabotage supply line: 100 munition
Sabotage the enemy supply line behind the enemy line, last for one minute
- Allies production time increased by 60%
- Allies resource income decreased by 40%
CP10: Fallschirmjäger with Me262 support: 260 Munition
Airdropping a squad of Fallschirmjäger behind the enemy line, two advanced Jet fighters Me262 will regain air superiority and provide close air support
CP10: Disguised M10: 470MP 170Fuel
Call in the Panther disguised as US M10 tank destroyer, would not be auto-engaged by the enemy |
Instead of input lag I got something weird recently.
The cursor being abnormal.
- Cursor stuck at the edge of the screen for 1-2 seconds, scrolling screen away that I cannot control, such pain in the ass
- Cursor being freeze for 1 seconds few times in each minute
Those are extremely annoying. |
Awesome comeback. Good job of keeping it civil.
The only game mode where there is a huge difference in win rates is 2v2. In that mode, the to 200 axis players have less than half of the games played compared to the top 200 allied players (all factions combined). This skews the win rate for the same reason that 3v3+ can get skewed. If synergy was the cause, why don't the 3v3 and 4v4 win rates show the same pattern?
Many of the axis players on this thread were really good at using the platitudes before (l2p, l2adapt, allied units just look cooler, shouldn't play with randoms, people want to be the good guys, search rates don't mean anything, etc). Why aren't you using platitudes now?
I recalled I could an Ost Panther in like 10 mins in a 4v4. Then how can you NOT calling its a scrub mode / troll game?
The game is designed for 1v1, those Panthers / Churchill / Comet stuff are intended as LATE GAME UNIT, and they are EARLY GAME UNIT in 4v4. |
You don't seem to know one is a tank destroyer, while the other one is not. I don't understand how/why you insist to compare them while they are different type of units with different range/etc,
Alright man, you are telling that m10 beats P4, of course it depends on how they engage. m10 is a tank destroyer while p4 is a generalist tank.
Same story goes to Stug G, vs for ex Sherman or even Ez8s. Stug is a tank destroyer with a longer range and capable of beating those units if you micro them well.
I don't get it why you try to discuss that with me.
Sir, your logic is as excellent as your Disney avatar. |
Well, they cut down DPS for more than half.
PD: Obers had a bonus against retreating units on launch, so yeah sometimes it didn't matter if you retreat.
Camo-first-strike bonus making this so-called nerf, being non-existent. |
Ignoring camo, being "caught" by obers means being anywhere within a 40 yard radius of them, while being "caught" by commando / thompson paras/rangers / shock troops is a 2-3 yard radius. While ignoring your gross exaggeration that commandos can wipe in 2 secs nowadays, how do you explain the discrepancy between an 80 yd field of death vs. a 4 yard field of death?
FYI, I agree Axis is in a bad place, but I can't not comment on absurd statements :Kappa:
Exaggeration? Sorry, I played Brit 95% since it launched, it happened in almost, every single of my games. |
Actually, yeah it does.
No it doesn't, as least back in those days when you knew you got caught by Obers, you can retreat, now Commandos wears OctoCamo and you lose squad in 2 seconds.
Just as another parallel: There is a popular game called World of tanks. Some developers of said game have openly announced that they will purposely nerf German units as they feel an aversion to Nazis et cetera. The disparity between Soviet Union and Germany in this game is 1,6% iirc.
They bashed Germany, Japanese tanks and warships and expressed Sovjet war machine godlike (and lots of them even didn't really built), of course you know why. It's a Russian studio. For Mother Russia.
And they even disallowed Japanese Rising Sun flag those ARE CURRENTLY USING in the Self-defence Force. I wondered why they didn't ban the Iron Cross. |
Not at max range we don't.
Does it matter? |
Here is a great thread from the past:
http://www.coh2.org/topic/36266/balance-data-since-the-patch/page/13
So when the axis were on top, the win/loss stats were meaningless and the problem was either the data set, arranged teams vs random, or some other argument that really meant that people who play allies were deficient. Now that the win ratios are close, the game is broken and these stats are really, really important, especially if an Allied win ratio is marginally larger than an Axis one.
Most of you who are crying now thought the game was great when there was a 30% spread in 4v4 win rates.
No one give/gave a fuck in 4v4 balance. |
I played some Ost and really don't see this...
Protip: Next time claiming this with your player card hidden, then we may believe you for 10 more seconds. |