I remembered the original function of Opel is getting double resource at the point they parked at, so Stuka Strafe can be called infinitely in the early patch.
But after the nerf I still don't understand their true function, they are like a callin cache to me. Can anyone give me the true stat that the Opel give?
Is it their bonus the same, when parking at fuel point and normal strategy point?
Does it stack with cache?
Does it keep working after the point is capped or neutralised?
Can two trucks parking at the same point work?
Profile of Porygon
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Post History of Porygon
Thread: True effect of Opel?15 May 2014, 02:59 AM
In: COH2 Gameplay |
Thread: Poor MG42 vs Rich MaxPin!15 May 2014, 02:38 AM
That's the truth, Maxim is a noob friendly joke that rotating faster than a LMG42 Gren, any noobs can just A move that shit, annoying like fuck, and losing it doesn't need to give a fuck. MG42 is more likely a trap that need something else luring the Reds into it, definitely more skill is required, and losing it to Soviet is a real pain in the ass. That's why top German player don't even bother to get one. It is not cost effective, suppression cannot bleed manpower, but getting one more Gren instead can. Wonder why the east MG42 is so inferior than the west. Example situation: Maxim moving and see a Gren in front, press stop and set up, Gren suppressed MG42 moving and see a Cons in front, press stop and set up, Cons oohwa, MG42 is fucked and Maxim spammer is very likely to spam more and more maxim, making a good Gren flank is almost impossible, by the time you can get 222, Zis is on the field already. The high crew number of Maxim can make them a useable weapon to gain a lot of area. MG42/Osttruppen/251 was used to be able to do the same, but the stupid high cost of Osttruppen now making this less effective than pre patched. In: COH2 Balance |
Thread: This patch killed Katyusha and Werfer14 May 2014, 11:23 AM
I still think that either of these units, brought along with a main army to barrage just before a main assult makes a huge difference, yes it needs to be used in close proximity, good. Who wants to get owned by something 2 screen away. How can the harmless fireworks help? In: COH2 Balance |
Thread: Troll strat (untested).14 May 2014, 11:20 AM
Penal spam in this patch is a suicide strat. |
Thread: Honest opinions about Balance - Soviet adv14 May 2014, 10:41 AM
Best DPS? that drop 25% in every few seconds? Good luck. In: COH2 Balance |
Thread: This patch killed Katyusha and Werfer14 May 2014, 09:37 AM
leave them as they are, i know you guys wants to sit behind your wall of at guns and machine guns and spam rockets all day long but actually its not good gameplay for competative play. The purpose of those arty is to clear out your so called ATG and MG walls stalemate, I believe the reason why Relic nerfing the arty just because of these stupid noobs posting nonsense all around the forums. In: COH2 Balance |
Thread: Honest opinions about Balance - Soviet adv14 May 2014, 06:29 AM
PE is easy, as long as your micro is good. Top 100 can be achieve in 2 days. It was my fav faction because of the high risk high reward nature. In: COH2 Balance |
Thread: Honest opinions about Balance - Soviet adv14 May 2014, 06:14 AM
^^ operator bias. PG was never good in COH2 and even worst in this patch, only noobs can't handle them. When playing Soviet, I am quite happy when I saw this, because it means how fast I can bleed his manpower, 45 per reinforcement, almost all my tanks can get 1-2 guys in the first shot, kite them then Ostheer get nothing but losing manpower, they was never able to contest shocks or even good positioned Cons. In this patch they need to get into Cons effective range before able to kill something, their nerfed armor means they die like flies. When playing Ostheer, I only get them by calling 250 as a bonus and only use for Grens or flame Pio for the half track, or when I floated too much manpower, Screck is so ineffective that they can only finish off fausted armor or flanking half dead tanks or half dead squad. They are too expensive for this function, I prefer spending the muni to LMG, G43 or S mine. Saying me playing only one faction is like, L2R, please. In: COH2 Balance |
Thread: You will always want T314 May 2014, 03:19 AM
Why do some players commit suicide not going T3? They just wait for the call-ins and meanwhile you come back to win it... I think all the units in the soviet T3 are good. And the same can be said about german T3, havent used the ostwind that much though. But I think T3 is very strong with both factions, a must. Tell me how do you do that without Windustry? but funny that in this patch, T34/76 do their job better than T34/85 For German, (1) why do you need Ostwind while the cheaper StugG kill infantry faster than it? (2) why do you need StugG while the more cheaper StugE kill infantry faster than a Tiger Ace? (3) why do you need P4 while the Tiger rape things faster than two P4? Conclusion, T3 is not needed if you get Assgren doctrine. In: COH2 Gameplay |
Thread: Honest opinions about Balance - Soviet adv14 May 2014, 02:54 AM
Umm, aim time for shrecks is 50% faster then for PTRS(1 sec for shrecks, 2 sec for PTRS). DAFUG dude? schreck miss like fuck and PTRS never miss, I don't even mention the long reload time, travel time of the rocket, and the retardness of PG shooting their cover instead of their target. For the above shit I don't even bother to quote Inf in this patch Grens, assuming with good micro, still being the best infantry in the game, G43 won't worth getting through Cons, fair in 1v1, OP bullshit in teamgame, those guys really need some upkeep preventing 10+ cons zerg swarming DP Guards are awesome, as long as you don't go full retarded taking a riflenade like a baseball Shocks are quite useless out of Stalingrad, best breakfast for 222. AssGuards of lend lease, more useless than shocks but still better than PG. Assgren, very good as a mobile defence for their Grens friends that Cons won't charge your Grens mindlessly, sprint with good flanking can easily clear out support weapon and wipe out retreating squad PG, useless piece of overnerfed shit, Pak / LMG Grens do their job much better so they are no longer needed, go back to Afrika, they miss it. In: COH2 Balance |
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