Please stop ruining this thread. No one needs to read pages of insults in what was otherwise a very nice thread. Stop addressing specific posters and address ideas and talking points instead.
I'm actually not trying to ruin anything. Much less insult anyone. Others started throwing insults about long before me. I guess you didn't bother reading my first post, where I was addressing exactly the ideas and talking points, namely a way to make the T-34/76 actually useful in-game. I think my suggestions are quite reasonable and really far from the die-hard historical accuracy fanatics that would have tanks one-shotting each other and whatnot. Here you go:
What should be done about the T-34/76 is as follows:
1. decrease the cost a bit, so it can be had in greater numbers. the cost is not that bad right now considering I've had situations in which I had to face two T-34/76 tanks with a single Panzer IV pretty early on (tried to get the Panzer IV rolling as soon as possible), but the cost is a bit high still. Perhaps increasing build times (for the building or the tanks) would be the answer here.
2. Make ramming a veteran ability. It makes much more sense than capturing points, but I guess the best way to go about this would be to enable ramming with the second level of veterancy.
3. Make ramming respect the laws of physics. The range for ramming should be decreased by 25% or so and have a maximum range once it is triggered (if it goes over this range, it should immediately stop and the driver should be stunned for a couple of seconds or something similar). Ramming should be susceptible to line of sight (how can you ram something you can't see?) and lateral movement. Steering a tank at high speed is a complicated affair and it can even damage the tracks (the tank can shed its tracks or break them rather easily). I've been in a situation where I was fighting two T-34/85 tanks with a Tiger and knowing that I'd get rammed as soon as I would get close to destroying one, I kept the Tiger at a distance. When the first T-34 engaged the ramming ability, I quickly backed the Tiger behind a thick pocket of trees (which blocked vision entirely) right after I popped smoke, and kept on driving backwards. To my everlasting surprise, T-34 came out of the smoke charging, took a 90 degree turn at full speed and was heading for the Tiger. I was lucky that the loading cycle was over and the Tiger destroyed the T-34 literally inches away. And then the second T-34 came out of the smoke charging, pulled the same stunt turn and rammed the Tiger. What. The. Hell.
4. Make the results of ramming more realistic. Why is the main gun destroyed for the tank that gets rammed? This happens even if said tank is targeting another vehicle. It should not happen. The rest (ramming tank gets its gun destroyed, probability of immobilization and degree of engine damage) seem fine as they are right now.
5. To make the T-34/76 better versus tanks, it should be able to purchase special ammunition (the Armor Piercing Composite Rigid with tungsten core) that only ever gets used against medium and heavy tanks (by default). It should have increased damage (say 100 instead of 80), have a decent chance of penetrating Panzer IV, StuG III and Ostwind frontal armor, cost about 20 ammo per unit (projectile) and each tank should be able to stack a maximum of 4-5. Can resupply (purchase more) at base, near halftracks and ammo dumps built over strategic points. This should be in line with reality and should make everyone happy with the T-34/76's AT capabilities.
6. Make side armor a bit weaker overall (for both germans and soviets). The T-34/76 should be able to punch through Panzer IV/StuG III/Ostwind side armor somewhat reliably, at least closer ranges.
7. Availability. Make the T-34/85 available through the T4 soviet building. These tanks were widely available to the Red Army. The SU-85 wasn't so readily available by a long shot. Replacing the T-34/85 with the SU-85 in the doctrine (and vice-versa for the T4 building) is one way to go about things. Another is to simply add T-34/85 to the T4 soviet building, keep it in the doctrine in a changed state (instantly call two T-34/85s at 75% the cost each, add a long reload time) and decrease the SU-85 extended range and speed, slightly decreasing accuracy while increasing reload times for extended range shots. This would keep the doctrine interesting, give the soviet players a more balanced and versatile T4 way of going about things.
Balance > History every single time. This is not a difficult concept to understand.
People trying to use history to balance the game are failing to understand that. Wars aren't balanced. This is why referring to history for balance purposes makes no sense.
If you want to balance a game, you look at the game. Balancing something in such a way with your only reason being that it's historically accurate is just dumb.
This is why people are being assholes to eachother. Some people want this game to be based on WWII "facts", and others want the game to actually be balanced and fair.
No, it most surely is not difficult to understand and I agree when it comes to game balance. However, considering we're talking about a historically themed game, I don't understand what's wrong with finding a way that balances the game and retains the historical part. I didn't say tanks should one-shot each other or that they should be able to fire at real ranges. No. I've only mentioned decreasing production costs for the T-34/76 so that the cost difference more closely resembles the difference in effectiveness between a panzer IV and a t-34/76 in the game, introducing the ability to purchase special AT ammunition which would give the T-34/76 a better chance against tanks, balancing the ram ability because right now it is quite over the top no matter how you look at it (both german and soviet players are complaining here), making the side and rear armor of tanks a bit more susceptible to AT gun fire (from both tanks and field guns) and the last one was making the T-34/85 available through the soviet tier 4 building to give the SU-85 some competition for the tank hunter role.
I want this game to be fair more than anything else, what I'm saying is that you don't need to throw history out the window to do it and that there are viable ways aplently to make things both fair and fun at the same time. What's wrong with that?