How much does green and yellow cover give damage/received-accuracy reduction? How about red cover how much does it increase it?
Thanks in advance |
Commands per minute
omg, the dude is gonna fray his brain in 5 years |
fun fact:
Average CPM of Hans was almost twice as high as Ivan's at 56.6CPM to 28.5CPM
what is cpm?
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I like how some people loose X games in a row against the same person, than pull a single win against that person and instantly pride post it without mentioning the previous games whatsoever. Sportsmanship at its best.
That's not fair to say, because there is no such rule where you have to post the previous games. Plus the previous 2 games weren't that good. This game however is really good and I am sure everyone that will download it will enjoy watching it. |
A 1 hour epic with more t34s and panzer IVs than you could shake a stick at. ENJOY!!!
Thanks for posting this. I left 15 minutes into the game to pray and then went to the store for ice cream and when I was back you guys were still beating each other, lol.
Really GG |
A simple solution would be to reduce the cost of both starting Soviet structures, such that both could be made if desired, and increase the cost of the T3/T4 structures to compensate, thereby preventing faster T-70s/T-34s/whatever.
This can help
Well thats true, but most of the 2v2 maps are very dividing, since holding both of the fuel points, is pretty much the major factor in terms of winning the game. And because fuelpoints are always in opposite sides of the map, it forces soviet(as well as ostheer) players to divide their forces, which reduces the advantages soviets get from going each different tiers. This is where ostheer usually gains an upper hand as its forces are more versailite.
Yes like Moscow outskirts
Also, if soviets manage to take and hold both of the fuels, germans can still cope with soviet armor with munition based AT weapons like shrecks and MP based pak's that penetrate a frontal armor of pretty much every single soviet vehicle.
Soviets lack effective non fuel based and non doctrinal anti tank unit.
That's the main problem
ZIS guns are not viable after ostheer armor reaches vet 2.
It's somewhat viable against t3, but needs a penetration buff to be viable against t4 and tiger. |
That's kind of intentional, just like in other aspects of the game, the Soviets have a cheaper but worse dual role mine, and Ost have 2 separate much better but also more expensive mines.
That being said, as long as you keep the sign I think it would be fine. If you remove the sign, you force the Soviet to get sweepers, and flamers on combat engis are key to several Soviet strats.
Plus engineers in coh2 are expensive and more so for soviets (cost 240mp, reinforce 30mp), so its not feasible to make one engineer squad dedicated to revealing mines and tag it along with infantry just like was done in coh1. |
theres too much micro in building one patch of smines, it should be changed to building them in a chain like vcoh for 40 muni a pop and shouldnt be exploded by tanks. they should also have the warning signs. another suggestion would be that pios can build the signs without laying the mines for 10-50 mp or 10 muni without laying the mines to add a mind games element to the area denial
cool idea, but I think this should be made as a commander ability, otherwise it will be spammed beyond reason.
I think tanks destroying s-mines is pretty fair, because tanks only come after 10-15 minutes of game play. That's plenty of time for s mines to do their damage. |
the russian mines are spam-able as well ^^
the suggestion 1 section build option cost 30 and keep the sign, is probably the best one
I just finished a game against a soviet player that was spamming them. Throughout the game his mines took out no more than 1 or 2 of my soldiers. Against infantry they are not always as effective as the s mines. |
Thread: T34/8510 Oct 2013, 21:34 PM
I find the t34 85 only useful in games so intense I must skip t3 and focus on working with infantry. In such games, I often go 3 cons, 1 m3, eng flamer, 1 sniper, 1 heavy mortar, 2 guards. So there isn't even time to spare the engineers to build a second building (t3). That's where calling in the t34 85 becomes useful, but even then its performance against other tanks is disappointing.
As mentioned by others, penetration need to be increased on this tank. |