Then don't play random team games?
Average ELO checks out, so from matchmaking pov, its a fair game.
Then don't play random team games? - WOW u are genius! you are 10/10 on point ....
Answer worthy of LONG2000 of the forum ... u are real legend bruh and now I know why ... |
You underestimate the amount of time it would require to get people of similar ranking to play together for a player pool this small.
Depending on how tight you are trying to go, we are talking about 30/60 mins queues. (Experience from playing in a small region in a MOBA, so add 2 more players into the equation, when they tried to tighten up the MM)
Probably?
But do not tell me there was not a better player searching for a 10 mins during main playtime than player with rank 8000 |
Yea, they really need to address this issue. The "spread" on ranks in some games is absurd, and just results in an awful experience for everyone - high-rank players are bored due to playing against "easy" opponents or are frustrated by teammates who can't play at their level, and low-rank players are frustrated by playing against an (effectively) unbeatable opponent. No one wins here.
Yes, technically the "average ELO" works out, but it's just not a good experience.
I'd gladly trade an extra 5-10 minutes in queue if it means not playing with/against players 10+ levels below me, or playing with level 8 players against top 100s.
My take: Level 18, 19 and 20 should never match against players below level 16, and everyone else should be locked to a +/- 3 or 4 levels range when solo queuing.
For arranged teams, I'd suggest taking the average rank of the players, and then adding half the difference between that average and the highest teammate to it. This would at least somewhat compensate for the 'coordination bonus' arranged teams have.
For example: for a level 8, 12, 16 and 18 arranged team, the average rank is 13.5. The difference between 13.5 (avg) and 18 (top) is 4.5, meaning half is 2.25. The 2.25 'offset' added to the original rank of 13.5 means their "team rank" is really 15.75.
+++++++ 1 ♥ Finally someone with big brain who takes a care about single player Experience when everybody is bored/tilted and it doesnt even matter if u won or lost .... |
this is not an unfair match lmao. Just noob vs noob but totally possible to win
I did not call that unfair ... I won that game by my own
BUT
Is this really gaming experience I want to have during main game playtime and a free week? - Well I guess its not .... |
https://www.coh2.org/topic/106817/relics-legendary-team-game-matchups
4v4 artillery fest is stressful in its own way but I get what you mean, 1v1's not really to my taste either.
Well I dont have to face against arty spamm in high celo games (if RNG bless me and I get one) - specially when I have insta veto on arty maps like Hamburg etc. , static arties are easily counterable to be build in such a matches .... only really annoying piece of arty is probably CanceroOPe |
https://imgur.com/a/PnWvXIv
Saturday 9pm (Europe) - Play during main time they said - you are gonna have better MM they said
Well am 1 year in game so the situation was always bad like that?
Am used to high ranked 49% winrate heroes but what kind of a joke is this?
(pls do not tell me to play 1v1 my life is too stressful for doing so) |
It was always like that? or Did I notice this kind of a bug recently?
You take decrewed MG and even if u press shift and R only the rest of the sguad retreats.
3 guys who take MG just still stand so u have to manually press on a new mg team a force them to retreat as well.
Btw. another weird kind of a bug is when you locate mg somehow ... you take a look later on that and its in totally opposite direction which you wante |
Is the upgrade worth it? Is it an improvement at all ranges and for all situations?
What are the DPS stats on regular PGs and what are the DPS stats on PGs upgraded with the G43?
If u want to fight at close range - NO
mid range and long range? - 100% yes ... its super strong unit spexially when u pick it with commander which allow you camo+sprint ability ... For me its best infantry in the game with this combo ... Once they reached vet 3 they are almost unstopable .... So yeah depends on map but mostly worth it |
I found mortar halftrack incendiary barrage vs pakhowie (or 120mm if it gets ever used) to be really useful
Thanks for tip! Going to try it asa i will do OST session once again |
In compare with Pak howi = total trash ... but what should OST use to counter it? Super,,long,, range MHT or normal mortar? Allies are in general in much stronger position than Axis (speaking about indirect fire) ... |