So the idea, would be to give the OKW Volksgrenadiers a automatic weapons combat package that includes 1x LMG-34/42, 1x STG-44, and 2x MP-40's. Completely removing the KAR-98k from their inventory, locking out panzershreks, and giving them coats for cold immunity.
Perhaps this combat package can also give them a couple grenade options, although I'm just slinging ideas.
This would allow Volksgrenadiers to be less reliant on Obersoldaten and Sturmpioneers, while also providing an excellent and viable munitions sink aside from more panzershreks.
How about spending less manpower when reinforcing? Or the fact that Obersoldaten are dedicated Anti-Infantry specialists who destroy infantry with every shot where as Volksgrenadiers with their poor accuracy modifiers (unless Vet-5) will perform consistently less than.
Uhmm....volks have literally the best vet bonuses in the game.
(This list is quoted from the link below. It is a very interesting read, and I suggest everyone check it out)
Vet 1: 480 experience. Reduces accuracy against Volks by 10%. (.9 received accuracy modifier).
Vet 2: 960 experience.
Increases accuracy by 30%, and increases rate of fire between reloads by 20% (a bit more complicated, but that's the gist; this gets messy with automatic weapons). (1.3 accuracy modifier; .8 weapon cooldown modifier).
Vet 3: 1920 experience. Reduces accuracy against Volks by 10% and enables 20/HP minute regeneration. (.9 received accuracy modifier).
Vet 4: 2400 experience.
Increases weapon accuracy by 30% and sight range by 40%. (1.3 accuracy modifier; 1.4 sight radius modifier).
Vet 5: 3192(!) experience. Reduces accuracy against Volks by 29%. (.71 received accuracy modifier).
Aggregate veterancy bonuses: 42.5% reduction in accuracy against Volks;
69% increase in weapon accuracy;
20% increase in fire rate between reloads; 40% increase in sight range.
Sorry Sierra, but not only do volks have absurd accuracy scaling, but they don't even have to wait until vet 5 to start benefiting from those bonuses. That post is just pure misinformation.
If volks kept their current vet bonuses, giving them a weapon package like this would be HILARIOUSLY broken. A volks squad with an LMG34 is already more effective than a squad of obers because the accuracy bonuses scale like crazy with it and they are cheaper to reinforce and much, much more durable. Check out this article for
refrence.
Instead of blobs of shrecks w/ obers for support, you'd just have cheaper, more effective volks with blobs of shrecks to support. This change wouldn't just make the OKW less reliant on obers and other elite infantry, it would completely outclass them. There would be literally no reason to build anything but volks in this scenario.
That being said, I think the general idea of providing the OKW player with more appealing options for their munitions could help the issue with shreck blobs. Just spitballing here, but perhaps something like a long range accuracy nerf to shrecks, coupled with a (significant) raketen buff, and fuel gated global mp40 upgrade for volks could help diversify the meta and make the OKW less reliant on shrecks as the only form of non fuel based AT.