This guy was so mad XD
Funny demo and bombing run. T3 with a howitzer actually counters the T1 T4 luchs rush with mass infantry meta really, really well. Bombing run on the trucks is a bonus.
Profile of FestiveLongJohns
General Information
Broadcast: https://www.twitch.tv/festivelongjohns
Steam: 76561197999607791
Nationality: United States
Broadcast: https://www.twitch.tv/festivelongjohns
Steam: 76561197999607791
Nationality: United States
Signature
Post History of FestiveLongJohns
Thread: <3 the rage30 Dec 2014, 17:59 PM
In: Replays |
Thread: MexicanYoga introduction28 Dec 2014, 20:20 PM
Nice! If you haven't seen this guide already, check it out http://www.coh2.org/guides/26089/coh2-modding-getting-started-with-the-official-tools In: New Members |
Thread: new on here28 Dec 2014, 20:17 PM
Wierd, I haven't seen that before, but I also haven't purchased the hard copy of a game in forever. I would try contacting steam support on this one. In: New Members |
Thread: Relic and the Long Distance Relationship24 Dec 2014, 19:19 PM
Boy howdy, this is a doozy. <cracks knuckles> I guess I'd better dig in. Thank you for the reply Cynthia, you are excellent at explaining Relics polices and why things might not be moving at the speed we wish. I can appreciate the fact that Relic is a small studio with limited resources. I'm willing to be patient, and explanations like the ones you just gave go a long way towards shedding a light behind the frustrations of many players, so thank you for that. Also, the things I highlighted in bold are really exciting. The fact that Relic is growing is a very good sign. Now, that being said, the NDA policy still drives me and many, many others, up a fucking wall. It's obviously not going to change, which is a shame because it really is hurting the game and its potential. In fact, loosening up the NDA policy would likely do as much for the marketing of the game than hiring more people to your marketing and brand team. There are passionate people that are excited to promote COH2 FOR FREE, but if you don't give them any information to promote, not only are you not utilizing all your resources, but you're pissing off your most passionate fans in the process.
This also sums it up for me. Thanks again for taking the time to respond Cynthia, looking forward to what is on the horizon In: Lobby |
Thread: Relic and the Long Distance Relationship23 Dec 2014, 19:58 PM
Good post, I understand that they want to deliver on their promises, it's just frustrating for things that have been an issue for a year plus going unresolved. At this point it is very apparent that Relic is just not a big enough studio to both create new content while continually polishing the game at a rate that I think we all would like. In: Lobby |
Thread: Artillery: Soviet 152mm, Ostheer 105mm23 Dec 2014, 05:44 AM
https://www.youtube.com/watch?v=OPs_ALx_aBg Howie that fa show pays off In: COH2 Balance |
Thread: Relic and the Long Distance Relationship23 Dec 2014, 03:34 AM
I have literally nothing to write about, as a writer for the biggest fan site dedicated to coh2. : \ Makes me sad. I want to hype the game and promote it, but there is nothing to hype or promote. In: Lobby |
Thread: GTX 970 and coh2 issue22 Dec 2014, 08:02 AM
cpu im using is i7 4790k with msi z97 gaming 5 mobo Okay that's strange, as I have the exact same cpu/gpu as you, and don't have any issues playing/recording on near max settings. In: COH2 Bugs |
Thread: Relic and the Long Distance Relationship22 Dec 2014, 07:56 AM
I think this issue has more to do with Relics policy on what can be said than the community managers willingness/dedication to let us know whats going on, considering that not much has changed between how Relic communicates with the community since Nouns departure. In: Lobby |
Thread: Relic and the Long Distance Relationship22 Dec 2014, 06:49 AM
Being a long time devout fan of COH2 is like being in a long distance relationship. You hear from the person you love every once in a while, and that is enough to keep the fire burning inside of you just bright enough to continue the relationship. In the mean time, between the long bouts of silence, your mind is left to wander, and your stomach left wrenching. Why isn’t she answering her phone? She is surely out doing massive amounts of ecstasy and getting gang banged in some wild orgy, that’s the only explanation! Maybe she found someone else and is never coming back. Chances are the significant other in this hypothetical long distance relationship has a perfectly rational reason for being unavailable. Everyone is busy and there isn’t always time to talk, but when left in the dark regarding someone they love, people tend to assume the worst. It’s human nature. I can’t help but feel like I’m in a semi abusive long distance relationship, with Relic playing the part of the heart breaker that goes out on the weekend and forgets to call. Then when she (yes, Relic is a she in this metaphor) finally does get around to talking with you, she vaguely glazes over all of the awesome shit she’s been doing, talks about how EXCITED she is, and leaves me to fill in the blanks about everything else. It’s not very fun. In the mean time I’m left to stew about all of the unresolved problems that have sat around for ages, and without a consistent line of communication, am left growing increasingly frustrated by the circumstances. So basically that was just a really dramatic metaphor to explain how Relics policy on communicating with the community makes me feel. Does it really have to be this way? Why leave us to our own assumptions (based mostly on past failures, might I add) if there are great things on the way? It’s only a matter of time before people get so burnt out on the hope of better things to come. Without having some sort of rationale as to why the game is consistently plagued by bugs (see what I did there?), a stale meta, and optimization/performance issues. I think we can all appreciate that Relic is a small studio and that resources are limited, but why isn't our community manager given more freedom to let us know what in the hell is being worked on? I just want to know what Relic's priorities are now that AA is complete. Are they are actually committed to making the game more suited for competitive play, or has the focus already shifted to the next round of single player content, or more MP factions? Whatever happened to the whole ESL partnership? There have been zero updates since the announcement. What about the mechanics in the game that makes coh2 frustrating for competitive players? Or the boring, call-in dominated meta? We have a growing list of (often resurrected) bugs, an incomplete warspoils system, and a potentially awesome open beta platform that has yet to be fully utilized. I don't think anyone expects promises, it would just be nice to know what the priorities are. I’ll conclude my long, cathartic rant with that. How does Relic make you feel, and what are your guesses as to what Relic has planned for the future? I expect nothing more than quippy, one sentence remarks, followed by excessive usage of MVGame and Kappa. In: Lobby |
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Latest replays uploaded by FestiveLongJohns
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Flack track into easy 8, winning with OKW is so hardby: FestiveLongJohns map: Kholodny Ferma9-1,893
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