Well it is you get the shell of what use to be the best RTS this is exactly how COH 2 sold out and the reason the game is not as good.. pretty simple dude.
If oliver stone made a prequel to JFK and instead of doing copious research and exposing important parts of history he just made it into a dumb action movie starring vin diesel you would say that he sold out and that he has cheapened the orignal film.. pretty much the same thing here.
When one of the most complex, intricate and brutal RTS gets dumbed down this is the reaction.
I like all of the things you have highlighted in this post, and would generally agree that the physics felt more reliable and satisfying in vcoh than in coh2. However, I feel a lot of that is due to the input lag, which makes every single command feel sluggish. In fact it is so bad that by the time my units receive the command to get the hell out of the way of a satchel charge, even with the 2.5 second timer, its too late.
Copied from another thread, here is my point of view on what the game has devolved too.
Relic has deviated so far from what made vCoh so special, the game is hardly recognizable anymore. Having played this franchise almost since the beginning it is difficult to see such a well polished, beautiful game turned into this. I'm not trying to be over dramatic here, it is genuinely sad.
vCoh had so much longevity because it was polished, well balanced (save for a few hiccups after ToV came out) and you never felt cheated after a loss. The game stayed fresh for so many years because there was always something I could point to that I could have done better in order to win. The meta game was simple, yet extremely deep. There were only 3 doctrines, and yet the game never got stale. CoH isn't the franchise to try and turn into a C&C spamfest(*COUGH*Soviet Industry). If I lost, it was because I made mistakes that I could learn from.
With this most recent patch, CoH2 has crossed a threshold it cannot return from. It will never be the polished, tactically exquisite game that its predecessor was. Its practically arcade mode now, it feels like a mod. It would be one thing if CoH2 was released with all of the current content made available for everyone. However, this current system SCREAMS money grab. During the beta, relic promised they wouldn't release game changing commanders for money, and that everyone would play under the same fundamental structure. How can they claim to live up to that statement when they have released Soviet Industry, and Elite Troops? Both of which fundamentally change the way the game is played, and you have to pay for it. But wait, there's more to come! (http://www.coh2.org/topic/10540/stills-from-the-livestream-showing-new-upcoming-commanders)
That doesn't even touch on the now impossible job of balance. It took years to iron out all of the kinks in vcoh, and they weren't releasing new units and abilities once every 2 months. At this rate, the meta will never have time to settle, and we will never get the wonderful opportunity to fully learn how to counter the new units and commanders. By the time the meta has settled, everyone will be on to the new FOM units. People are going to turn away from the game(if this keeps up I know I am) when they feel cheated by being handed a loss before the game has even started. Your turning the game into an arms race of commander choices. A match shouldn't hinge on commander choice, especially when purchased commanders change the game so fundamentally. Too late to come back now though, I guess that's why they called it turning point.