Hey, Ive been play coh2 for a few months now. I generally play allies (USF n Soviets), so I thought I would try my hand at OWK as the normal wehr just seems lacklustre to me. So my question is: is there a point to making a p4 as okw? I prefer the idea of lots of p4s blazing through the battle field, but they just seem to be a bit to lightly armoured to not go for the panther. They are in the same tech branch as Panthers, and Panthers cost a bit more and are a much bigger presence. So What would be a situation where the p4 would be better to use?
Hey, Im very new to the game and a massive noob, I play mostly team games with friends and thought I would give UKF a shot (I usually play USF), I was wondering what are some build orders and commander choices for UKF, I find it difficult to know what to get and when and the general teching, any info would be helpful
thankyou
Hey,
Ive posted on this forum before to get a better grip to the thinking I needed to play USF, but lately I'm thinking that my build order must be bit random. (Just so you know I play mostly 4v4 and 3v3) I start with 3 Riflemen, then usually a lt for a machine gun and if good on fuel a stuart and if not i go into captain n go for round 2 AT guns. My question is when do I go for major and the tanks(I always pick a jackson over sherman as it seems to be a more helpful unit)and what build orders do people generally use or what would be considered the meta build?
You don’t really get a choice of going for tanks, you have to go for them.
Also your micro will be garbage compared to high rank players in general, so start working on it instead of shying away. It’s the only way you can learn.
Yo fellow generals,
Im pretty new to COH2 and I've taken a liking to USF. My question is what is the general mindset I have to use in games. I always feel as if the factions without an MG start have to work much harder to hold ground, and that other than having around 3 AT guns I cant beat the german tanks ( i usually dont go for tanks because i dont trust my micro). Any tips for when to tech and the reasons behind this would be amazing.
I usually start off with 3 riflemen, if theres a mg that annoys me I get a mortar and other than that I normally go captain first.